I wonder whether Fatshark will ever have the balls to nerf staves into the ground

My bet is no.

4 Likes

Which staves? I think purge staff is the problem due to infinite cleave.

Do you see a problem with any others?

I rather see AoE dmg fall of after cleave. That and have uncanny strike dmg boost only apply to the actual weapon with the blessing and nothing else.

10 Likes

I know that this is ragebait. But why tho? Why not give psyker 10 more staves instead?

8 Likes

Remove smite.

6 Likes

As long as I’ve been here, dudes have had strong opinions about all of the staves.

Flame staff has been proven too strong time and again, but the other staves when I encounter people using them have been whatever.

I can only assume it’s because I don’t play havoc with randoms and simply never experienced good trauma/void users?

2 Likes

All staff gameplay is ridiculously degenerate with the changes to scriers. Unless you want to soulblaze the best staff user is right side thanks to the modifier node that prevents perils of the warp. You can effortlessly loop ults thanks to psykinetic’s aura. I don’t think I’ve ever been in a position where I didn’t have ult avaliable while I was overloading just spamming trauma staff all round. And trauma is easily the best abuser of not blowing up during the lingering period.

I have no idea why things like this are part of the game, this is literally something I have inside of a godly near unkillable melee loadout. So the only possible round ender to this are multiple bosses. But force greatsword is still fantastic for fighting them and I have SG.

5 Likes

Let’s start with the uncanny and rending interactions. Fire should tickle armor imo. It’s also weird to me that buffs gained after applying the dots still boosts the damage of said dots. A big issue with dot damage currently is perilous combustion breaking the soulblaze cap too.

The cleave of flamethrowers in vt2 was never an issue, because it was useless against anything but infantry. So I’d rather fatshark not nerf both armor damage and cleave in 1 sweep.

6 Likes

idk about nerfing them but what is the deal with them removing all the risk vs reward mechanics from vermintide? staves used to cost hp to use continuously, now you just “quell peril” for free. what the hell does that even mean? you just “quell peril” and you can shoot again? what exactly is the psyker physically doing to do this? venting made sense.

my point is though, if they’re just gonna copy a mechanic why not copy the actual gameplay reason? why are they just copying the stylistic which makes no sense and then dropping the gameplay mechanic? what is this design

8 Likes

Because in vt you could easily get the health back as temp health.

I do think that there are too many systems in place currently that prevent blowing yourself up.

4 Likes

they clearly never knew what they were doing since the start

2 Likes

they dont need to have the balls for it because its not necessary

5 Likes

As someone who psykers a lot, I mostly dislike purgatus.
It’s just too strong, infinite cleave + being able to deal with everything + rending applying to soulblaze stacks is just too much.
Soulblaze is so strong now that even with just vent apply stacks, perilous combustion, wildfire and souldrinker increasing the crit chance even further, you end up killing entire hordes or elites in mere seconds.
Soulblaze is too strong and the purgatus stuff needs a nerf versus armor types.

The other staves are fine.

5 Likes

Purgatus is absolutely busted. Trauma in the right hands is busted. Electrokinetic is meh, thanks to autoaim secondary. Primary is very strong. Voidstrike is just fine, charge time is fairly long.

1 Like

The Inferno Staff desperately needs a massive nerf. It’s basically an upgraded version of a flamethrower with infinite ammo. As long as it exists, there’s almost no reason to play a Gun Psyker with limited ammunition. It requires no aiming and melts everything with just one button press.

5 Likes

I like how you used the old names for all the staves except the surge staff lol

3 Likes

Yeah nowadays it’s stupidly easy to spam staff or blitzes all game with the CD reduction talents

To be honest, staff psykers have always been about spamming the hell out of staves all game, but it wasn’t this bad before.

There also seems to be a bug in the crit damage modifier for the secondary attack as detailed here:

1 Like

I prefer the old names, especially Trauma because Voidblast is too similar to Voidstrike; but admittedly Electrokinetic is pleasant to say.

3 Likes

I don’t even know if I started playing before the name change but the old ones still make more sense to me.

1 Like

Same, the names were more unique to what their role was IMO. Trauma inflicted trauma, Surge created electrical surges, and Inferno enveloped it’s victims in an inferno. When Surge recieved “Surge” Blessing I guess it was easier to rename the staves to prevent player confusion

1 Like