All of my comparisons of DT to gacha games have always been about the RNG, you’re the one that decided to interpret that I’m comparing them as a whole.
I have outlined the parts I feel are worse than gacha games (the multiple layers of RNG and the lack of RNG bad luck/pity systems), and I play gacha games without ever paying for anything in them, so that’s where my frame of reference come from.
The way DT have implemented their itemisation makes me feel I am playing a gacha game, with parts of it that feel worse than actually playing one, which isn’t a feeling I want to have when playing a game I bought up front.
The itemisation feels horrible to me, to quote:
If it’s a loot game, it gives too little loot that matters (and worse can make your loot worthless); if it isn’t a loot game, there’s too much RNG behind it to get something worthwhile.