Game is buggy. Servers aren’t registering actions. Specialists are buggy. Rituals are buggy. AI is mad. I suggest raising the level cap to 35 to balance the game.
“balance” more power creep than p13, 14, tree reworks combined
Level 35. As in more skill node points?
Don’t think that’ll solve servers.
Overwatch and Valorant use Amazon servers. Difference is they optimise by having additional solutions to run in parallel. They use high tick rate servers too, more important for esports.
Just like Battlefield, COD Warzone and Darktide you can tell it’s low tick rate servers by things like hit registration, input registration, sluggish responses etc.
Download Marvel Rivals go to the casual 18vs18. It’s amazingly smooth.
Guess it also doesn’t help Darktide’s native FPS variance during missions goes from 100FPS to 250FPS, up and down like a yo yo.
So +5 talent points? Because we are not broken OP already…
I dunno what stability issues you face but I last time I was lagging it was because my server region was changed (which you can change/check yourself on the mission board)
hopefully we can unlock heroic leap or titans grip on ogryns
I think this would be a good solution. Currently there are too many enemies spawning in the game for the servers to handle, and it is causing unavoidable deaths due to missing audio cues and input lag. To compensate, we should increase player power so that we can survive even when we are hit by things like unpushable bursters and silent dogs. Then after this player buff we can easily balance the game by making more enemies spawn.
I will share with you my entire view.
No. Bad idea.
While it often feels like if you could just have one or two more talent points, your build would be perfect, or feel comfortable. That will come with a whole host of issues in terms of balance. Sometimes I feel like a weapon could use three blessings, but again this will come with major balance issues, especially if used universally.
