Hear me out. I don’t mean to suggest adding a healing class. I just mean what we have now in terms of classes really boils down to “I"m good at killing these types of enemies” and that’s being generous. Many classes are just killing everything and just do so in a different way. That’s all well and good, some classes should be able to be decent at everything. But, what I do think would be cool however, is something with more variety. Example-- class capable of laying stun mines. Deployable cover or barbed wire. Heck, flashbangs, anything except a simplistic weapon. A pysker with a stun, or sleep, or something. Sure, we get stuff like Kruber’s Mercenary class. Let’s be real though, that class is, in practice, a damage dealer more than a utility class. His knockback and Bardin’s Ironbreaker ability are some of the only active abilities that are mostly about providing utility aside and not simply aiding in more killing.
Waywatcher: Kill stuff.
Shade: Kill stuff. (Trying to clutch when 3 others are dead and just using it as invisibility doesn’t count :P)
Handmaiden: … One of the least useful abilities in the game, saved only by its “sort of” useful synergy with +crit and lower cooldown.
Mercenary: Fairly useful utility skill
Foot Knight: Generally utility as well
Huntsman: Kill stuff.
Grail Knight: Kill stuff.
Slayer: Help to kill stuff. Its + attack speed buff and the knock over solidifies this one as a “now go kill stuff” rather than Kruber’s knockback.
Ironbreaker: utility! Very good one too.
Ranger: Utility, but imo a rather poor one.
Sienna: Everything about this character is about burning stuff.
Bounty Hunter: Kill stuff.
Witch Hunter Captain: Help to kill stuff (again, usually when you use this ability it’s when you want to push forward and kill faster. The other times are if your frontline can’t get you out of a sticky situation with their active, which shouldn’t be happening regardless).
Zealot: Definitely kill stuff.
I’m no “solo cata expert” at all. But to me, the class system could be so much more than what it is now. We have: 5 characters, 16 classes. Out of that, really about 4, maybe 5 if I’m being generous here, are what I would personally consider dedicated utility skills.
If they decide to really take advantage of this game’s gorgeous visuals (one of the few things I can confidently say is still top notch) and add a dynamic lighting system where instead of a fairly abstract and irrelevant “bell” sounding, you actually need to pull out a flashlight with your buds and keep an ear to the ground even more than usual-- unless! there’s a class that can generate light for your team.
A class like a tech priest, with multiple different gadgets (4-5 probably) could be awesome. Of course a tech priest usually has actual hardpoint-grade weapons, but for the sake of the game, perhaps they would be gadgets. This way you could have a class that has many, many combinations that offers deep customization that is more than the rather simple stuff we have gotten over the past ~4 (?) years.