I think these mods need to be regulated

Misunderstood! My bad.

1 Like

I don’t care if someone using a mod for someting minuscule as this.
I would never notice someone using it tbh and dosen’t change anything for the run at all.

Personaly I don’t like or use these kinda mods that “help” with the simplest gamplay things in the game
I wouldn’t even use the “spidey sense” even tho I get why people use it because of the broken sound.
but IMO you kinda need to use the toilet with a picture of christopher reeves on it if you have to use those.

The only “”“cheaty”“” mod I have is the one that calculates crit chance

This is the only mod that doesn’t work on my computer… cause custom hud

But I won’t give up custom Hud (and crosshair Hud)
Here my game screen

Three words. Deadly Boss Mods.

Had absolutely no effect on WoW raiding when it first came out. Did ever boss out at the time with a guild that didn’t use it at all since our raid leader had an egg timer and some premade call outs on his hotbar. Couple years later you couldn’t get into a raid on most servers if you didn’t have X, Y, and Z mods installed. And it all started when a “minor conviences” got permission to stay. Its the non-fallacy version of Slippery Slope aka “Foot in the Door” - one small “reasonable” request leads to another slightly larger one, then another, and so on until things that were previously acknowledged as unacceptable are consider okay.

Myself I draw a hard line at anything that isn’t effectively already in game in some form. If the mod only lets you move around elements of the UI that are already there but inconviently located onscreen or behind menus, or reduces the number of hotbars & keybinds needed (ex. instead of having 3 seperate buttons for chained skills you can hit one three times) I’m fine with it. I’ll tolerate stuff that lets people preview an items looks or create multiple cosmetic-only gear sets and quickly swap between them. Anything that gives you information that isn’t already available is a hard no in my book and I’ll either go for the /kick vote or drop group. Because once one of these things gets a semi-official okay its only a matter of time and whining until pretty soon the game is more about which mods you have than how well you can play.

Addons killed WoW in general, especially Arena and Rated Battlegrounds. There was a time where ACTUAL skill was involved, not setting up 5 addons to track every cooldown in existence while macroing half your skills together so you only need to press a few buttons. That game is a complete joke in comparison to the early days

1 Like

We have quite involved mods for like a year or more. Things didn’t went downhill, the community is behaving well.
There was some mods that Fatshark deemed bad, those were removed swiftly and without a fuss from folks.

3 Likes

I think the only thing that Fatshark should address is when people use the mod to reconnect right after getting downed. you can instantly rejoin and reviving yourself, and even freeing yourself from a net, when trapped.

instead to banish the mod, i think they should simply fix how it works when a bot is downed = if you rejoin, you are downed as well/trapped still.

and distinguish from legit disconnections or crashes which i think it is possible.

also it is possible to abuse this mod, for example if you get pushed away from an edge, you can instantly rejoin and avoid the death in time.

2 Likes

Even without this mod, this is a blatant abuse.
I agree with what you said… and this is really needed.

2 Likes

Why are some people so hell-bent on making the devs waste time on something like this? Their development is already slow as is, now you want them to waste more time babysitting mods that don’t violate their policy, and which make the game more enjoyable for some while easily ignorable to others.

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.