I think Havoc should just be removed

Going to have to agree tbh. The 3 strike system made me detest it.

They should:

  • Scrap havoc

  • introduce a new difficulty above auric (all challenge elements proportionally increased, not just gunners!)

  • introduce every single modifier into rotation on normal and auric and ‘nightmare’.

  • work on new maps, enemies and weapons

9 Likes

They just should rework it to be reimagined Deeds or Twitch mode from V2.

Maybe a mix. Like in some games you can create custom servers - set up stats for players and enemies with sliders and apply conditions on top. VOC=KICK | ONLY SCABS 50% LESS AMMO X5 TRAPPERS [MAGISTRATI OUBLIETTE 24/7]

You click on a lobby and see the modifiers list and decide to join or not.

2 Likes

This. Havoc doesn’t add anything to be considered a different game mode, let alone having a derank system, which makes even less sense considering it’s rewards.
As it is now, as soon as I’m done with the helping players penance I’m not playing it again. I don’t have a care about the new modifiers.

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huh? Its the only mode these people play, but they also only play at these hyper specific times of day. Yet they are also “very dedicated”??? You’re literally making no sense sorry.

Also, I’m in EU as well and there are many times I’ve opened havoc and seen literally zero lobbies. Many times.

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At this point it’s either true duo maelstroms with monstrous or havoc 40s. Nothing else is really fun due to the massive amounts of powercreep and terrible balance tbh.

You can only gimp yourself so much by using weird builds until it just becomes a tedious slog.

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This describes most adults who play this game, yes. “Very dedicated” describes people who have played Tide games at a very high level for a very long time, but they too have jobs and spouses so they play in the evening.

3 Likes

The only thing that needs to be removed from Havoc is de-ranks.

Let the sweats have their max Havoc difficulty.

5 Likes

Can’t it just be added to the normal mission board as a new harder tier though? And include all the modifiers on to the main mission board too?

It doesn’t need to be over-designer and convoluted.

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Correct, but right now i think path of least resistance is to snip deranks out of the code first.

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For me, someone who is “very dedicated” is not necessarily someone who plays a game at a high level, but rather someone who plays that particular game consistently on weekends and during the week.

The idea of dividing our Tide community as “dedicated” or “not dedicated” makes me sad because what makes Darktide so addictive and fun to me, outside the combat and the A.I Director behavior, is the ability to team up with random players with varying skill levels and work together to beat the level.

My opinion is that we here on the forum, reddit, steam, consoles, and ingame are all Tide fans, and the goal should be to figure out how to bring the community together rather than trying to separate it into different “skill tiers,” which is backwards in a PVE Coop game where you can’t lose progress outside of Havoc.

For example, Dota 2 has tools that allow you to contact better players for help, who will analyze your matches and provide suggestions on where you need to improve. You can even hire coaches (many will do it for free) who will instruct you on what to do during a match.

In MMORPGs players can join training raid guilds who take progression slow and don’t raid on an insane schedule and the goal is to make everyone learn by doing instead of watching guides.

I’m not suggesting Fatshark should do that, but if you want a group of high-skilled players, we as a community must help people to become better at the game together (Ogrynomicon and your videos are great Hank), I cannot see happen with 8 tiers (more incoming?) of difficulty game modes.

4 Likes

Why asking to remove it? If you are not interested in it don’t play it.

3 Likes

Is it you BroGryn? (Sister-Valerie here).

1 Like

I think you really need to consider FS’s release pace here, and a pretty wide spread desire to stop endlessly reworking things and just pump some new content for a while. Personally I enjoy the reworks and seeing core systems improve probably more than content but it’s still a sentiment I’ve seen pretty often and I have to admit we’ve had a lot of rework patches.

I know you just said remove but if they’re not going to replace it with something better then I can’t imagine any advantage to outright removing a feature that any amount of players use, and has no real bearing on the gameplay for anyone who simply wants to avoid it.

We may yet see the adaptation of havoc modifiers to auric or other trickle down benefit of the work they’ve already put into havoc. It also creates a great push for them to improve social features which could pretty broadly benefit the playerbase.

So yeah don’t really know how serious OP is being but nah, don’t scrap it. Probably do stop inventing new modes though and just focus on pumping out content that more of the playerbase will get value out of.

TL;DR pretty much just agree with @brosgw’s excellent first post here with slightly different emphasis.

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Many of us just want it as a new difficulty tier on the main mission board and all the modifiers available on the main board.

Why on earth does it need to be separate and not share the modifiers?

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sorry dont get the pun, index gaming channel on youtube.

if you’re on eu servers we’re bound to have shared rashuns at some point :joy:

1 Like

Yeah, I’m on eu servers.

I’ve had indisputable pleasure to play with Great Ogryn Main on Havoc 40k yesterday.
Guy was amazing. Name yaeXXXXX (damn you my karking memory!).
Now, I don’t know who this guy was but his skill was on a different level.

Fire part was because I was playing Zealot with flamer.

3 Likes

nah sorry wasnt me, i did a good havoc 40 run to get the stuff done with 1.5mio damage but after that didnt put up with the attrocious party finder.

had 2 good oggies in my recent “karsolas twitch” videos maybe his steam account resembles 8==D :joy:

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What “desire to pump content” are you talking about?
We have the same mobs and factions since day 1.

All they pump out is frustration to their fanbase.

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then just make a new difficulty???

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I mean from the players, which your comment pretty much reinforces with:

1 Like