I suck as ogryn on Heresy+, need advice on how to get better

Just get “Momentum” so u get toughness on 3 enemies hit, or even better get the Blessing with toughness regen on chained attack. So you can just spam lightattacks. Pairs well with toughness return on Heavy attack single enemy. With that you can fight bosses also and get toughness back.
Bleed build for dmg reduction on toughness also.

Chained attack toughness regen blessing
Feat with Heavy attack on single Enemy

with this combo your good, you cant rely on having 3 rénemies all the time for toughnes regen

Lynchpin feat beats the other two, I’d rather have Confident Strike to regain toughness on single targets.

Lynchpin depends onm weapon or team mostly.

Single target is what i said aswell as feat. but only if you have toughness regen on weapon on Chained attack. or the or “Momentum” which gives toughness on 3 enemies hit. Then you take either Feat opposite so you can fight bosses aswell.

They’d have to nerf Veterans too then, 'cos theirs is a lot more powerful. Can’t wait for more salty Veteran tears, it’s going to be… majestic

Yep, though part of the issue is current toughness feat options for ogryn. They’re probably the one ‘major’ thing I would change for the class as it stands, the two heavy attack feats are just… very bad choices when confident strike exists. (Not to mention they’re doubly situational, having both a specific attack requirement and a target number requirement) The whole feat system being heavy attack focused in general is odd, when the class/weapon design is based around bashing enemies around, not heavy attacks.

Also this might sound condscending/come across wrong because loltext but cheers for being willing to cool off and realize I was just trying to help the whole time. Nicer this way, isn’t it? :stuck_out_tongue:

I think Class design concept focused on heavy attack isn’t super bad. I mean Only Concept.

The problem is his melee weapon’s heavy attacks are too slow, DPS-wise meh. that’s why it’s unrewarding.

Due to weakness of his heavy attack, it makes toughness regeneration, and damage reduction feat Blood thirst unreliable (and the fact, it’s not easy to keep 5 stacks up when you charge to ranged guys, since they will die by Ogryn anyway.), damage reduction feats (tier4) are generally bad compared to the other 2 classes. (I don’t know about Psykyer)

The most dangerous thing I experienced as an Ogryn player is Shotgunners behind somewhere, so you didn’t see when you charge. They give longer dodge window than normal shooters, but they shot 3 consecutive shots, 100 toughness is gone by just one shot.

On Damnation, there’s at least 2 shotgunners mostly, if you get shot 100% your toughness is gone, since there will be shooters. and Health damage gives you stagger, stagger means you can’t dodge, it means serious damage, or knock down.

That’s why Ogryn players should shoot more, charge less, and stick with team, and use his weapon blessing as survival ability other than feat. That’s why whole class design is weird.

I heard there are another Ogryn class, GUN LUGGER, which is ranged class for sure. And think about it, if he got Confidence strike + Momentum blessing Bull Cleaver with more toughness, (Range class sharp shooter has more toughness than the others) he can be basically better Skullbreaker than Skullbreaker. Only downside that makes him charge less will be Ult which gonna be ranged related, I guess. But core game play can be same with more shoot.

Zealot and Vet are flat out better, so there is that.

That said, you can pull your weight. You could probably go power maul, but imo it isn’t great and you’re better off with bull cleaver. Ranged either GG or rumbler is fine, rumbler is probably better.

Stack a bunch of health, shepherd the backline.

When trash mobs swarm, disrupt them from a distance with grenade, switch to melee to mop up. With rumbler specifically, you can use it to create safety in the horde even if they are on you, but not with GG.

Use ranged to snipe elites and specials, don’t be afraid to be very aggressive with, I’m constantly almost running out. Most people are too conservative with it.

In difficult spots, it will be you who saves the run. Use hp and your perk to revive the teammates you can.

Despite your hp, your size makes you very vulnerable. Don’t be too far forward. In melee, that’s more zealot, at range that’s more vet. But you can save them when they inevitably do something dumb.

The key is playing slowly and conservatively. It isn’t that hard to win if you thin out the horde/pick off the shooters first, slowly enter the area, stay close etc. But when my mind wanders I usually die.

that’s really great to know, thanks for sharing.

Apparently Latrine shovel’s hidden function is a bug (acknowledged by Fatshark). So don’t rely on it too much. :smiley:

I don’t see Ogryn play Damnation. I assumed it was because the damage done by enemies is ridiculous, and Ogryn can’t dodge well.

use the machine gun, it is the best gun by far because it has so much ammo
melee, use whatever you want, but the shield is very useful

I think there’s been on Ogryn on most of my Damnation runs and I’m glad to have them.

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