I think Class design concept focused on heavy attack isn’t super bad. I mean Only Concept.
The problem is his melee weapon’s heavy attacks are too slow, DPS-wise meh. that’s why it’s unrewarding.
Due to weakness of his heavy attack, it makes toughness regeneration, and damage reduction feat Blood thirst unreliable (and the fact, it’s not easy to keep 5 stacks up when you charge to ranged guys, since they will die by Ogryn anyway.), damage reduction feats (tier4) are generally bad compared to the other 2 classes. (I don’t know about Psykyer)
The most dangerous thing I experienced as an Ogryn player is Shotgunners behind somewhere, so you didn’t see when you charge. They give longer dodge window than normal shooters, but they shot 3 consecutive shots, 100 toughness is gone by just one shot.
On Damnation, there’s at least 2 shotgunners mostly, if you get shot 100% your toughness is gone, since there will be shooters. and Health damage gives you stagger, stagger means you can’t dodge, it means serious damage, or knock down.
That’s why Ogryn players should shoot more, charge less, and stick with team, and use his weapon blessing as survival ability other than feat. That’s why whole class design is weird.
I heard there are another Ogryn class, GUN LUGGER, which is ranged class for sure. And think about it, if he got Confidence strike + Momentum blessing Bull Cleaver with more toughness, (Range class sharp shooter has more toughness than the others) he can be basically better Skullbreaker than Skullbreaker. Only downside that makes him charge less will be Ult which gonna be ranged related, I guess. But core game play can be same with more shoot.