The last time I played was on the 1st of January. I waited for a content drop to get back into it and… well it was disenchanting.
Good thing first: I enjoyed the gameplay. Dropped into a Heresy match mid-game, it ended in a mad dash to the finish line with all my teammates down and me on 1HP. Quite exciting.
Now to the bad. I opened the new armory and what struck me immediately was the inability to distinguish between different MKs of the same weapon. What’s the difference between the various new Twin-linked stubbers, for example? Brunts armory tells you NOTHING about the weapon you’re about to purchase. For new players or even just for any newly added weapon, this is absolutelyy horrible. Give us at the very least some basic info about the weapon like you already did in the comm-link about the new additions.
I was in a discord call with a friend and had to explain the crafting/itemisation to him. Actually putting Darktide’s mechanics into words just made it all the more clear how borked the entire process is.
Getting gear, upgrading gear, customising your character, everything that has to do with gameplay customisation is horrendously tedious. And it will only get worse the more weapons, blessings/perks, etc. are added.
Let’s go through the process. Quick and dirty:
For every weapon you purchase, you have to keep a close eye on the modifiers. Are they of a high enough rank? Are they distributed well? What are the distributions for this specific weapon’s modifiers that I want? Are those modifiers satisfactory? good? bad? How do I know? What are this Mk variants base stats on which the modifiers act upon, and what are its movesets?
When you upgrade a weapon you add the following considerations: Is this Perk good for this weapon Mk and its modifiers? Is this blessing good for this weapon Mk and its modifiers? Is the second Perk/Blessing too bad so I have to scrap this now bricked weapon? Do I continue upgrading this weapon even though the weapon has rolled lower rarity Blessings/perks?
(The latter two questions pertain to the locking mechanism of rerolling)
None of this is fun. None of this is engaging, convenient, practical or intuitive. It’s repulsive .
I do not want to interact with this system in any way whatsoever. And I won’t. Sorry.
In addition:
At some point you’ll absolutely lose oversight over your armory and you’ll have to slog through your inventory, remembering every stat distribution to make an informed decision whether to upgrade your new weapon or not. Upgrades cost too much resources to just pump them into something you already have an equivalent copy of.
In conclusion, it’s not looking good. This system can only work towards driving away players. I see almost zero potential for “player retention” in this. It’s too punishing, too hard to read, too inefficient, too poorly designed, not transparent enough and does not offer a proper path to a desired goal.
I did enjoy the gameplay though, well done! Same as last year though.
Anyway, see you in three months, at the next content drop.