To get the obvious out of the way, it’s a bit boring. Being effectively just Melk Contracts sans the Melk money. I understand if you don’t wish to add special maps/cosmetics (I.E. ‘The Good Stuff’) for every such event moving forward, so here are some alternative suggestions:
1.) Consider “Festivizing” all/part of the Mourningstar. Such as adding skulls to the merchant kiosks. Even small details could go a long way to making the hub feel more “alive”.
2.) Consider adding special combat conditions alongside the contracts. A “Skull Taker” condition that makes elite enemies heads weaker but their bodies stronger would be both challenging and thematic, as an example. This also gives players who are no longer incentivized by material gains a reason to return. On the flip side, events could be used to bolster new conditions. Whenever you make a new condition, you can have an associated event with it, as well as “pin” the condition on the mission boards so there’s always at least one map running it during the event duration.
3.) Consider adding a community-wide cooperative aspect. Such as “If X players complete all the contracts, everyone gets additional Mats”. You could combine this with suggestion #1 and have more skulls appear on the Mourningstar the more players complete event contracts, I am sure some folks would love to contribute skulls to a skull pile. The last time we had a similar community event, it was used to delay the release of maps and was not well received, if I recall. It might be worth revisiting this concept after the crafting rework, as I think there’s promise, its just in need of some adjustments to better curry player favor.
4.) Speaking of titles, I had assumed their addition was made for events like this, as an inexpensive way to reward players for participating. As far as I can tell, there’s no reward for completing all the contracts. If I missed it, do let me know, but to that end:
5.) I personally felt a bit confused about how the event worked until I was told about the Tab menu. Explaining the event better in the pre-game info popups would have been ideal for me, as they mention the event but not any concrete details.
6.) Lastly, I felt the nature of the contracts themselves lacked variety and did not encourage significant changes in my playstyle/behavior. I am not sure if this was the intent, but having contracts be actual challenges instead of things that’ll just happen through normal play might be worth considering for the future. Or perhaps a combination of the two? So while you’re grinding you can try and complete harder tasks if you wish.