We’ve decided to extend the duration of the Skulls for the Skull Throne in-game event for another weekend! You’ll have time to collect more skulls and take advantage of the double XP multiplier until June 8th !
Read more about the event in the original announcement here:
lol. why? DOUBLE XP DOESNT MATTER AT ALL TAKES 1 DAY TO MAX LEVEL ANYONE IN THIS GAME. im done with the game until its over. 6000+ hours here too. also fix the mf bots. you people made them x10 worst. they will go x5 farther away from you now x5 more often because one bot will stay SOOO far behind to kill a random 5 enemies then go down, then both other bots will go SOOO far back to revive that 1 stupid bot and it causes a mission fail. over. and. over. and. over. the bots are better at skill, much worst at the problems you people were apparently trying to fix. a dedicated player whos buys everything in this game to support fatshark. but im done with all of this bs until something is done about it. ALSO, ive died died at least 10 times without even going “down” since this skull event has started. how am i dying the moment im supposed to go “down” for the first time with 3 bots to revive me? its breaking missions for me.
yeah were sick of this event 1 week was long enough. double xp? why? literally pointless in this game. to get my kruber from level 900 to 1000 faster and make 0 difference at all? the bot issue too? OH MY FN GOD. you guys shouldnt have even bothered with it. how much worst can you make things trying to make things better?
Please don’t extend it. Hate this event. We’ve met the kill counter in time. Let it end.
Let’s set aside the issue of the event being entirely up to a unilateral decision, i.e. you can have a team of 2 friends with you who don’t want to interact with the skulls cause they struggle enough as is on the given difficulty. Then a random player joins, starts picking up skulls, bam, the whole team has no choice but to face the increased difficulty, and they should start picking skulls up as well just to keep up with the power spike. That player can die, rage quit, doesn’t matter, you’re dealing with the consequences of their actions for the rest of the map.
But here’s the real problem with the event. The game’s not designed for it. The maps aren’t designed for it. Let’s say you’re playing the new map, Well of Dreams. You’ve all agreed on picking up skulls, and have been having a wonderful time blasting through all the extra hordes. You reach the elevator room (the one before the first shields start appearing). The elevator ride is so long that unless you’ve all killed your last enemy right before pulling the lever, all the skull buffs on the whole team will time out during the elevator ride. You’re starting the next section with no health, through no fault of your own, just because you had the audacity to interact with the “cool limited time event”. Maps are full of this. You’ll lose all your health before the Halescourge fight. On the way to Norsca (twice: while interacting with the lever and when making your way through the portal), before the fight with the Gatekeeper, on the way down to destroy the warp regulators and before the Rasknitt fight on Skittergate. Before the end event on Tower of Treachery. Before AND DURING the Nurgloth fight. And on and on it goes. You can’t have an event that brutally punishes you based on a timed buff and then slam lengthy breaks in action on every map in the game. The two designs do not mesh.
Get rid of this. Even making the buff duration longer does not fix this, there are boss fights in the game that do not spawn enough adds fast enough for this to work. Make the event disappear. Until then, you will have players who actively avoid the game when you’ve put on an event for them. I’m an experienced player, the ideal target audience that might be getting a bit bored of the game’s base difficulty and might enjoy the extra challenge. I play Vermintide as little as possible while the event is on, cause I’m not interested in runs that are doomed to fail because someone’s eyes are bigger than their stomach, they pick all the skulls, die, leave and the rest of the team has to pick up the slack. Nor am I interested in wiping runs because for some reason, at certain arbitrary points the whole team will be starting the next section at 1 health. “Enjoy your elevator ride to the Stormvermin ambush past the lifting platform on Halescourge! That’s what you get for interacting with our event.” That’s not how you make a cool event that players want to participate in.
I didn’t even know the skulls affect the entire team. That’s vile and I apologize to my previous party. I decided to pick them up as Zealot, thinking it would only affect me.
The mechanics aren’t explained anywhere. This is beyond terrible. Even for Fatshark.
Well the buffs from picking them up only apply to you and the punishment for letting the buff run out only applies to you. But once enough skulls have been picked up (like 3-5 I think), for the rest of the map enemy hordes will spawn more frequently, which affects everyone. And of course, one player losing all their health because the buff timed out also hurts the team’s chances.
its 5. once you have all 5 skulls/skull talents the deed “send in the next wave!” deed is automatically applied for the rest of the mission. that deed makes more or double the amount of hordes spawn. hold tab once you get all 5 in mission and youll see