I feel secondary objectives should give a differentiated/different reward

There seems to be a fair bit of feedback based on the secondary objectives which I agree with - partial rewards for partial completion being a big one

What I don’t really see much feedback on is the actual reward being just more money and XP. ATM I don’t feel like that’s interesting enough for me to want to take on the extra challenge because money and XP isn’t a big deal atm, and will continue to be less so during the main game.

I feel like if you complete a secondary objective that it should be a guaranteed item/cosmetic drop or something. That would make me want to take on the extra challenge because I know I’ll get something unique out of it - not just more cash that will pile up over time.

Just my two cents

TBH even if it was just an additional item, I wouldn’t take it unless I have a weekly quest for it. It’d need to be what we have in addition to the extra reward for me to want to do it past leveling up to 30.

Definitely agree with this. The additional risk of losing an item slot and corruption is not worth a couple hundred extra XP and thrones. It’s also just really boring. Sometimes it will align with a vendor contract to collect scriptures/grimoires, but then I’ll probably just reroll to a different contract.

Yep, the weekly quests help motivate it a bit but it’s not enough.

In VT2, if you had a full book/grim run, it was a guaranteed Emperor’s chest which had the best chance for a red weapon. Even if you missed 1 grim or 1 book there was a decent chance you’d still get the chest.

This made people want to get them because we all wanted the red items. This was a great motivator.

XP and money is not a motivator atm. Especially once we all get to level 30, what do we need all the extra money for? - especially since it seems that money isn’t shared across characters.

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