I feel like survivalist should get a buff

Actually, the current situation is already very good.

300% would require an elite or special to be killed literally every time it’s off cooldown, which ain’t gonna happen. It would more realistically be about 50-100%.

3 Likes

Survivalist is fine as it is. It’s already one of the strongest auras in the game as getting 1% ammo back is better than getting no ammo back, especially in Havoc where ammo received from pickups is reduced and modifiers with no ammo pickups in auric mael. I say this as a Vet main, that his aura’s needs to be reworked.

300% would require an elite or special to be killed literally every time it’s off cooldown, which ain’t gonna happen. It would more realistically be about 50-100%.

for 300% in exactly 25min, yes it would, but everything i was talking about was approximate. its not too out of this world in the upper half of havoc, and most missions are longer than 25min, more so in harder difficulties (where they tend to be 30min or more usually). the higher you go in havoc the less an ammo pickup is worth and the more likely you are to trigger survivalist continuously. the point is to show just how much ammo it gives if you make reasonable assumptions.

also if you think about it, every 5 sec interval you miss is only 6%-16% of a small ammo pickup. and if you have downtime where you are not triggering survivalist, you certainly aren’t spending any ammo at the moment either.

1 Like

Truth. Any additional ammo buffs should be vet specific. If anything Nerf Survivalist, and give vet his own personal options to make him like, you know, the ranged gun class? (see also all ranged classes in V2)

The voices tell me that voc needs a buff.

3 Likes

I hate that in order to pick up Survivalist you have to chose between two tax nodes (for the most builds)

Why aren’t there conveniently placed Heretic ammo stashes at some of the Medicae’s though

Surv doesnt need a buff the mechanic of ammo needs tweaks, if anything. personally, I’m fine with being an ammo battery. A lot of players cant manage ammo, run out and die not long after.

It should give ammo. Because space magic.
Scavenger renamed Hoarder then Scavenger moved to the Stealth ulti giving a percentage of ammo to your team from what you fill up on so that the various ammo managements are spread through all trees but Surv is biggest n bestest and I get all da ammo to share wiv da runts
Or maybe the other way round. Am I doing it.

Iirc, Survivalist was nerfed cause you could end an engagement/fire fight with more ammo that you previously had.

And it still is the strongest of the 3 afaik.

1 Like

cactus, i’m gonna level with you, the only reason i made this post is because i hate having ammo beamed into my inventory when i didn’t ask for it. having it be a pickup instead would fix that and make my OCD so much easier to manage.

if the goal is to keep the vet ruined yes

1 Like

they buffed catch a breath in the last major patch tho, it’s actually a really good talent

1 Like

Catch a Breath is insanely good if you know how to use it, trash if not. And to know how to use it you need to be able to read, soemthing many DT’ers will only do if its ‘non-toxic’ to them. One of Vets primary defensive layers is blocking, just like Psyker. Except Psykers is ‘easier’ therefore not ‘toxic’.

Survivalists didn’t have cool time before, but they got nerfed and got 5 seconds of cool time.

Before the nerf, if you had an ammo efficient weapon, you could recover enough ammo to get what you needed even if you picked up very little ammo.

A huge reason of why I play Las weapons, and make use of Shock Trooper. I save a LOT of ammo despite shooting as much as I want, which theoretically helps the team and is good ‘teamwork’ seeing as Rumblers and Flamers are pretty thirsty weapons.

Two other auras are hot garbage not worth using, EVER. They should instead change them.

5% damage is nothing, it won’t let you reach any of the breakpoints you’re missing. The only reason to use it is with las weapons in normal games, since you won’t really need ammo with how ammo efficient they are, so might as well max out their damage. People say you can stack that with Psyker’s aura… but news flash, nobody uses that too, because 10% cooldown is way stronger and 5% crit is more crucial for many Psyker builds (void staff, melee builds etc).

5% movement speed is a joke. Movement speed aura for the class that’s played best as ranged marksman. They should make this aura node blank, so that you know what you’re really getting.

I main Vet in Havoc 40, and Survavilist is the only option there. It’s enough to provide Ogryns and Zealots with enough bullets to kill ranged targets while I’m reloading. In all Havoc 40 games that I win, my team lets me have roughly 60% of the entire ammo on the map, and people rarely dip below yellow ammo.

But yes, survavilist is not enough for Ogryns who spam Rumbler and Zealots who use flamethrower for every single horde.

1 Like

Oh right, I forgot about that

1 Like

Agreed. Vet should be the only one benefiting off of survivalist. Make Survivalist intrinsic to Vet and replace the Aura completely.

Nope, Plasma needs the tweaks. Light attacks give too much cleave, no risk of explosion on light attack spam. Good they’re finally adjusting it.

Because constant ammo regen for something as basic as killing elites/specs is too strong for the entire team to have, so they added a cooldown. Fatshark should just make it intrisic to Vet and remove the cooldown, then add in a different Aura