I can't belive the wont remove the locks

No, it really doesn’t. If something “good” dropped every day you would be done with loot progression after as many days as there are weapons in the game.

It depends on how you are defining “good” since it’s relative. (not talking about meta-ethics here, although I can!)

When you’re a new player you’re probably going to find lots of “good” weapons as you level up. Once you hit level 30 though, and shortly after the “good” weapons will start becoming more and more sparse and your progression will have all but stagnated. You will have a bunch of “compromises”, weapons that are “good” enough at the time you got them (decent perks, blessings, and modifiers, with some things you don’t like) and then every new curio/weapon won’t really be an “upgrade” from your current situation, so they are all “trash”. They aren’t “good” at all. And since you will have specific goals and ideas in mind as to what to try out it will only cause more and more infuriation as you continue to never get what you’re looking for.

And since resources are siloed and it is so RNG heavy I could have wanted to experiment with heavy sword on zealot, but I still haven’t gotten the force sword I wanted on psyker. So all my resources and lottery tickets will go to that. And since I need to farm weeklies in case something good shows up at melk I neglect entire classes/characters to ensure I have the best odds with them. Which causes more burn out because it means the game is actively incentivizing me to only play a limited number of character/classes based on my free time and to only grind/hunt for specific weapons instead of trying off meta things or my own personal ideas/tastes.

I can’t believe it either really…

I don’t want the locks removed… I’d like there to be at least a path though… but that this point I’ve ground out basically everything I wanted. It would still be nice to have the option to max out my weapons potential though… even if it cost 20k diamantine to do it

I think part of it comes from all of the theory crafting that went into the game vermintide 2. People are really big into the idea of break points - a number where you can achieve a single hit to kill a type of enemy.

If going from 20% flak damage to 25% allows you to kill a mauler in 1 bullet rather than 2 it essentially changes how the game is played. It’s a big deal imo, but that’s just my opinion.

This is so laughable, I’m in stitches!

The f*ck do you think I was doing?!? “Just get the blessing, lol!” That is similarly brilliant advice akin to: “Just don’t be depressed, lol!”

Not only is this advice hilariously dumb, it’s wrong to boot!

That’s just a fantastic point! It’s entirely not what we were talking about at all! -.-
The topic was how almost impossible it is to get what you want and not how not having lvl4 blessings can be good enough. That’s a non-point.

People have made it through damnation with grey gear but who TF would want to actually have grey gear?

“If the weapon has 365 rating that’s good enough”
Oh yeah totally for sure, especially since I got to chose how those 365 stats were distributed… oh wait…

You sir have been put in my :clown_face:-bag

I don’t think @SplatterCat is being genuine in any post, nobody makes typos like that unintentionally unless they’re a real Genius

They should at least softlock it so you have to spend dockets/materials. Probably would make Melk redundant :frowning:

Even though at this point you don’t need ideal weapon to finish T5 missions. It is now matter how effective/fast you can do it with better weapons. To feel and be more powerful.

Part of me just wants conclusion. If they just say they won’t unlock, just say it and then conversation ends there, so we won’t be holding out further hope of crafting freedom.

Agreed. Then I can just stop following darktide news and retire from the forums.

If they just stop stringing us along and give a definite answer “we well never remove the locks” or “we will remove the locks” they would ease everyone’s tension. I could finally move on from this game.

They won’t do this because they want us to sit here clinging to hope that the game will be good eventually. It’s quite psychologically manipulative of them as a company. It’s strange to see a company who hates their customers so much.

Honestly, i sincerely doubt they’re trying to be psychology manipulative.

The more likely scenario, when you consider what we know from our side of things is that they had to last minute replace their weapon and crafting system - they injected the current system in last minute, half baked… And now they’re working behind the scenes trying to figure out how to unbake the cake.

The silence on the subject is an attempt to manage people’s expectations. They have, unfortunately, created a jaded player base by promising but not delivering on things like customizable weapons. When you do something like that you don’t want to give an opening to criticism if you’re actively working to fix something.

The employees are human beings too. I get the frustration. I’m frustrated.

Call me optimistic, but they’re likely trying to figure out a halfway point to create a situation where people who have time sunk into the current crafting system won’t feel bitter and upset if they rip a lot of it out.

All I can say about this is that even if it’s not true, it’s bad. FatShark has been afforded a lot of leniency for a company that has had so many screw ups to be frank. A serious lack of communication (that actually matters) results in a community assuming the worst. Just surprised they left the post hoping for their downfall up for so long. It tells me they really don’t give a single flying (fornication) or that they’re incompetent. Again neither assumption makes them look any better. In conclusion? FatShark be bad. Be better FatShark. Although I guess that’s impossible because of some executive suit wearing S.o.b. . It doesn’t matter if they’re from Games workshop, Tencent, or FatShark themselves. It’s the suits man. The suits are the ones who ruin games.

The only bit of hope I have seen is catfish’s comment that they are “working to fix progression”. What exactly that means is anyone’s guess but it’s better than just talking to people about it (“we are discussing it”)

@N8TH3GR8

Yup. When I look at indie games on steam I sometimes see comments like “WTH this whole game was made by one person???” Says it all.

Some companies are too top heavy in hierarchy. i.e. More management than people doing the billable work. Middle management is hired to develop business, they buy time and move on. Owners just want to build revenue, not for cash flow but to build total value for sell off/be acquired. Real workers themselves just want to do 9-5, fair enough.

Games developers love making games. Of course they think it’s BS when someone starts telling them to start making cosmetic store. That’s not what they want to do.

my spelling isbad, but how genuine im being is up for debate, lol.

“That’s just a fantastic point! It’s entirely not what we were talking about at all! -.-
The topic was how almost impossible it is to get what you want and not how not having lvl4 blessings can be good enough. That’s a non-point.”

I mean the bad faith take is: you know it doesn’t matter, you just want to be mad.

"The f*ck do you think I was doing?!? “Just get the blessing, lol!” That is similarly brilliant advice akin to: “Just don’t be depressed, lol!”

so on any given day, say you play three matches, not one do you see one good perk for one of the hundred viable weapons? considering further that weapons of different marks can share relevant blessings.
what Im trying to do is articulate the complaint for you, k? like out of Melk’s store, and Emps gifts, you never fined a good blessing on any of the three variations on any given “good weapon” like you literally have a inventory full of devilclaw’s and revolvers? (it be hard and off topic to name any other “bad” weapon)

its a matter of luck in the same way: not dying to a car that flew though your wall and hit you, is a matter of luck.
and the alternative, the reason this discussion matters: are you demanding that there be NO reward for playing a match, you don’t want drops, or currency, presumably you want to hit lvl 30 and pick the best weapon? thrilling, how engaging, don’t most ppl say the game has “no content” and demand that we are further not given anything true game play?

It’s not in bad faith. It’s a straw man logical fallacy to say that the issues with crafting are non-issues because damnation is easy enough. Statements like these either mean:

A.) You don’t understand the frustrations of those that have issues with it.
B.) You do know, but are trying to undermine the position by falsely representing it.
C.) You have not been exposed to/told the reasons they are an issue. Or cared to read them.
D.) You lack the intellect to be able to understand the issue.

Same with this. The locks actually gate MORE content than create more. Why the hell would I bother crafting a chainsword seriously when they under perform and I am still spending all my resources and time hunting for the force sword I want? If I got the force sword I want I would engage with more classes and weapon types.

L4D has no loot to grind of and has MORE concurrent players than darktide despite it’s age.

hmmm maybe it will give the game more longevity than diablo 4… good point we will see.

Diablo 4 is already the fastest selling game of this year and DT is “nearly dead” in 6 months…

Oh and dw, @SplatterCat , I will respond to your reply when I have plenty of time to disect it properly :wink:

good thing it’s not a competition “longevity” as in replay value. CoD sells well too

you definitely are not stupid, ill say as much as you are thinking hear. but there is a disagreement in what we think about the same principal.

Im looking at it as “progression” as in you want these weapons for a reason right? the content is in part about earning the content. befour you say that sounds crazy know i played nearly as many hours on MMOs and single player games as I did shooters.

its hyperbolic but: when I start a souls game, I don’t ask why I cant pick every weapon on the map and port to the end of the game. or why I dont start a MMO with BIS gear. right? the point is to go get it?
just like I said hyperbolic to help you understand where Im coming from that I saw this system in DT and said "oh boy i can try out all these builds! and unfortunately now I have a good example of every weapon for gardman and pyker. And you can say “well it took you 600 hours” ya to levl up 4 lvl 30s and get evry item on two of them, but it only took me yaknow, getting to lvl 30 to have a pretty gdamn good kantral on my first character that was going to carry me forever if i wanted.
like if the goal was “meta” you can reach it in a week, you can reach it in 6 games. and then you can just leave the game having “beaten it” But I Wanted, to get evryhting to see what it dose. and to me, ya i dont want to just take it, “aliens:fire team elite” had the store where you bought the only version of evry weapon and I have less the 80 hours in it becsue “well I did it all, nothing will change now.”
and that’s what i feel wold happen to DT and why I wanted something to work twords.

Now, I can understand your take where you are coming from you probably played DMC V and had the full set of moves at the start, the game was about mastering the moves. Or any other examples but I think that wold kill the game as instant gratification is not, a good thing. IDK explain your take on this.

and I last played L4D2, 11 years ago, and I can still rember parts, good game, but ppl today are playing so they can run around as “Luna” naked with a huge bust. Like thos games have a hook its jsut mods, not dev content. by that logic, L4D has far less weapons and a few less maps then DT currently has, and yet ppl say DT “has no content”

“You best start believin’ in unfinished/polished games, yer in one!”