as you can tell, everyone’s favorite mode, sniper gauntlet, is back on the menu! Why is it everyone’s favorite? Because this let’s the players know not to log in for a few days until this horrible modifier is gone. Shock troop gauntlet had a good run IF you were lucky enough to catch it on the board. Now, instead of playing a mode you actually really enjoy, you have to play the modifier Fatshark chooses for you. Isn’t RNG fun?!
I don’t mind the RNG modifiers at all.
That said, there should be player agency to give people the option to pursue harder difficulties / combinations if they want to.
I’ve suggested before that you be able to ‘Bribe’ to get the mission parameters and/or map of your choosing. 10k ordos per difficulty level (cost only born by the map selector). Creates a 10-minute private lobby that you can choose to make public so people are able to quickplay in, but realistically speaking this ‘chosen difficulty/modifiers’ lobby is aimed at premade groups.
This creates an ordo sink for the player (although the total group ordos on a win >>> the cost, so a set group can rotate who is paying), gives players agency in pursuing the missions they want to pursue, and doesn’t have too negative an impact on the (likely) goal of the reduced mission availability: Giving fatshark focused data by map/modifier by forcing everyone through them and keeping queus short.
Anyhow. My $.02. I’m pretty passive at this point just farming T4 blessings so I’m not dying for HISG all the time, but it’d be nice to have the option if I had a premade group.
Rather than that. Let people bribe the mission board in a general vote system and whatever is most popular goes into a slot at the top (within damnation tier difficulty). That way us outliers have something to do and can all get together to rig the system.
The primary issue I think is there are way too many difficulties which means each difficulty can’t have that many maps or players get spread out too much and matchmaking breaks down.
Squish the difficulties back down to 3. 1: Sedition/Uprising, 2: Malice/Heresy, 3: Damnation.
Normalize enemy hp so that it’s in the same ballpark between 2 and 3 and adjust enemy aggression/speed/abilities/damage/spawn densities to make difficulty happen without turning enemies into bullet sponges.
Enemy hp inflation is one of the biggest problem in itemization as lots of guns can be totally OP in Malice and then completely useless in Damnation just by missing a few breakpoints here and there. Breakpoint balance needs to be tight or it all falls apart and you can’t do that with 5 different difficulties with wildly different enemy hp.
Now you can 5-6 maps available for each difficulty. For players that want something like Heresy they can choose a High intensity 2 or a low intensity 3 for basically the same challenge level without needing to bloat the map. with 6 Damnation maps we can easily have a low intensity a high intensity a couple normal maps and then a couple maps with current modifiers and everyone should be able to find a map they want to do.
Here’s the problem: One thing you don’t like may well be liked by others.
Rather than having it timed slots for the same modifiers, my personal opinion is they should mix it up more, so many different modifiers can be on at once.
Right now it’s too formulaic.
I personally like the sniper gauntlets - it’s a different sort of challenge, especially if I’m playing psyker or vet. But, totally agree with eliminating at the very least the low-intensity modifiers: far too often there are 3x damnation maps on the board, and 2 of them are low-intensity, and the other is a regular damnation, but it’s the same map I just played…
whole day waiting for a HI STG map. finally got one. after the awesome match we were rewarded with this:
thx for not letting us have more fun.
What mod are you using to lay the map tiles out like that?
I want it. The scattered layout they use by default is a chore to sort through.
Its one of the best, you guys are a very small group of players that do not enjoy the conditions.
Awesome, thanks man.
Personally i don’t have a problem with any of the conditions. My real problem is with the rotating map and conditions nonsense though. People should be able to pick what they want to play, when they want to play. Wish they’d allow people to host games/servers? Seriously this rotational map nonsense in MP games is such a lazy way to manage player availability for matchmaking.
Speak for yourself. Id rather have snipers instead of dogs that ignore hit detection.
I realize that which is why we should be able to just choose the modifier ourselves, then the entire problem is solved. Having Fatshark choose the modiifer for is just further limits how the player chooses how they play, just like how current crafting limits the players.
I agree somewhat. How I’d class the modifiers:
Lo-Intensity: Players who want farm, learn a higher game difficulty or quickly rush.
Normal: Players who don’t know any better or have no other choice to avoid Lo or Hi Intensity mission spam
Hi-Intensity+: Players who want a challenge and find Damnation boring. Also premades.
They sadly said repeatedly it’s not coming (based on how they integrated the game hosting system). So the best we can do as a compromise is ask for the mission director to spawn a variant of each at all times. Always one Lo-Intensity, one normal and one Hi-Intensity variant. That way everyone gets a slice of the randomness pie.
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