The condition is a cool concept, however it is made very frustrating by how the poxhound works in game.
Poxhounds frequently turn on a dime, 180’ing and zigzagging in ways that are completely unpredictable, which feels very bad to play against as an experienced player. Even the Poxhound leaps can feel like a coinflip if you dodge them or not, which makes them very frustrating to deal with. Luckily they are not frequent normally, so this irritation is minor.
However, the Hunting Grounds condition brings this kind of janky enemy into the spotlight, making it very iffy to play against. I am sure the community at large would love to have the same conceptual special condition with any other special enemy (except maybe Mutant!), but unless/until the Poxhound is fixed to be more reliable and “read-able” as an enemy, this special condition contributes negatively to the game experience in a match rather than positively.
This mode is single-handedly, the worse special condition to play. It would be better if their health was reduced to 50% so it is easier to deal with on top of their animations being fixed. But these enemies are a pain in the ass to deal with.
I’d rather have mutants vs these toxic mutts as the mutants are more predictable to counter vs the hounds.
they seem to be trying to sabotage themselves. they left the worst condition they could come up with in for days going on a week now and on top of that spyker feels too gross to play.