How to stop players from spam sliding

You aren’t alone with this one.

This is why I said this

it looks goofy but its integral to the design. the alternative is the range oppression of people peeking and taking an eternity to move up, which is already well represented in every shooter game released in the last 15 years. not a good fit for an extremely kinetic and melee focused game.

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Bones are the best part!

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Well, I feel a bit silly when I slide at start of mission, so I can get to action more quickly.

EDIT: this thread looks like… quack

counter: I feel cool when I slide in between eviscerator/force greatsword lights or shovel heavies

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Why do you think that the game would immediately become that if you wouldn’t be able to infinitely slide? You still would be able to dodge ranged attacks by sliding. You just wouldn’t be able to do it 24/7. Furthermore, you would actually have to wait for your stamina to recharge, putting more attention on the stamina mechanic.

Why see the world is such black-white way, where it can either be what we have now or

Why be so afraid of change?

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Damn, I never thought about it like that before. To think about it…if you dodge you are immune to melee attacks also. We should remove dodging next.

Please join a high difficulty game and enter an arena which is full of elite gunners and try sliding towards them at long distances. Lets see how immune you truly are.

Please read this my reply here

Again.

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because that would heavily favor all the things that are currently good, what actual change would take place. already bad things with high sprint costs would become totally unviable?

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It was because there was no need to adress it, since stagger on toughness break was a thing, again.

It partialy is, but cause slide doesn’t provide only momentum, it also provides damage avoidence no matter how juicy your hp/toughness pool is. It makes sense that fragile character could slide more or on a longer distance, but not tankier one.

Cmon it’s not like slide spam asks for a skill.

Like they started messing with gunners spawns and gunners damage right after they removed stagger on toughness break. Then golden toughness and boosted mobility weapons amplified that balance mess.

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Enemy spam is an issue inherently tied to infinite sliding and also things like Gold Toughness

I talk about it here if you’re curious

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and I repeat I rather have this sliding and thus the overall movement speed than anything that messes with that flow.

besides where would all the great clutches and solo saves be if not for the ability to outmaneuver the enemy?

“cover” isn’t gonna save you from 12 crushers coming your way inside a mixed horde.

divide et impera is the magic word here and it’s made through speed.

we already got 3x balls and chains on our feet that are teammates sometimes, to bind me even more to their failures by restricting my movement, my resentment would reach genocidal level.

this whole idea “we fail as a team if our “tactics” wasn’t good enough” screw that :poop: most randoms don’t have a “tactic” going to the :toilet: so saving a match IS about personal agency inside the game

and that’s achieved through movement.

You can infinitely dodge also, despite the efficient dodge mechanic.

You do not stay in the slide state at all times, you aren’t immune to ranged fire in between slides. Please join a Havoc game, enter one of those silly arenas AI director loves to spawn, full of elite gunners, and just “infinitely” slide to the victory.

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They would if this change would be implemented with enemy spam still present in DT. All these issues are tied together. They need to be all tackled at once, not individualy.

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Think about it this way: Enemy spam is an issue. Without enemy spam, infinite sliding is broken. Without infinite slide, enemy spam is painful. Remove enemy spam and make it so you can’t infinitely slide to actually improve DT.

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People are still dying to ranged enemy, by what way they’re ‘nullified’ lol.
Most of the build around Havoc are literally just player trying to stop shooter from 100-0 everyone.

Sure non-Havoc shooter is not as scary, but the best idea you could come up with is to make the mechanic that everyone already used to feel worse?

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what? you nuke your stamina with those weapons moving behind the team at all times, and now you want to take away the magic ‘is dodging’ property from the slide unless they have stamina. I’m pretty sure you didn’t think this out but the last thing the game needs is another massive boon to using dueling sword or knife and a huge penalty for not doing so. you would also be encouraged to slide spam everywhere if you had to conserve stamina meter. seriously it just has lots of holes and does not hold water.

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It takes “infinitely” more “skill” than a couch potato with controller and turret controls crouching behind a crate until a timed volley stops to achieve the same result aka not taking damage.

heck take the damage part away for all I care, usually im so fast in a gunner cluster I take that 20 chip damage and then some.

slower movement is lesser skilled and should never yield more rewards is my point of view :man_shrugging:

so clutching a havoc by kiting the enemies is doomed to fail not because you make a gameplay mistake but “your character” runs out of steam?

sorry but “simulations” are :backhand_index_pointing_right: that way and I dont touch these snoozefests with a tenpole

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Enemy “spam” isn’t a result of sliding. It has been always part of the game. Players getting better, and bored with the base difficulties, power creep introduced by multiple class reworks are behind the enemy “spam”.

The last thing I want in the game is camp corners even more, or rely on the few tired “safe” builds, because I face a wall of elite gunners and the base game mechanics don’t allow for some level of counterplay.

Leave the smoothness of the movement alone.

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