We all know about this issue, so I’ll just get straight to the point on this one.
A good way to stop players from infinitely sliding would be to:
- Make it so when the player’s stamina runs out, sliding becomes ineffective against ranged attacks.
- Make each slide use a bit of player’s stamina.
Since FatShark is clearly starting to alter the enemies to reduce their spawn rates, making these changes to the slide mechanic can only be positive for the game’s lifecycle.
Those two simple alterations would force the players to choose when they want to expose themselves to ranged enemies because it would no longer be possible to infinitely dodge their attacks. It could also incentivize players to actually use cover and not rush ranged enemies by infinitely sliding through the map.
The reason as to why I am asking FS to look into the sliding mechanic is to bring back an amount of the cover mechanic that was implemented by them and, in turn, slow down the gameplay of DT. Currently, it is quicker than quick and faster than fast. Since FS is making a clear effort to reduce enemy spam, fewer enemies means even quicker missions. My suggestions hope to help that issue because it would make it impossible to just zoom through the map.
That is all. There’s nothing more to add.
Edit: Reading through the replies, I get the feeling that a lot of people misinterpret what I’m saying.
I’m not saying “make sliding useless/remove sliding”. I’m saying, “make it so you cannot infinitely slide”.
There’s a clear distinction between these two statements.
I also want it to be known that I advocate to both remove enemy spam and also make it so you can’t infinitely slide. FS needs to make both of these changes all in one update to make it work. I speak of enemy spam here if you are curious.
The key to removing enemy spam
(This might be a joke reply but I’ll still say it just for the sake of clarity)
Just because there are abilities that tie into the sliding mechanic doesn’t mean that FS wants us to do it 24/7. It was clearly not intentional from FS to have us infinitely slide through the map, that much is clear.
We shouldn’t fear change, especially since FS has been taking more and more of people’s feedback and implementing it into the game. It’s clear that there is an effort from the devs to improve Darktide, and we should take that chance to try and cripple spam sliding, remove the enemy spam and improve on the weapon balance.
I ask you all to not look at this issue from the surface level of “but sliding is fun” point of view and take see the bigger picture. DT has its issues, and infinite slide is just one of them. So we should make an effort to communicate to the CM that it can and should be changed. We are not in the 41st millennium to act like Techpriests and say “It is stable so let’s not try to do anything more and pray to the Omnissiah it holds together for one more year.”
Edit 2:
I just remembered something that completely nullifies this proposed change. When a player is out of stamina, and they take damage, they recover stamina. So this change wouldn’t have any sort of difference on the gameplay.
The proposition to have sliding consume some stamina is untouched, but it doesn’t matter anymore. It wouldn’t stop players from spam sliding.
So, I guess the slide mechanic will remain untouched.
This sucks because had I remembered that, I wouldn’t have made this post and argue with people in the first place.
Even though my specific suggestions will not work out, still hope that FS looks into the sliding mechanic and does something, so players can’t abuse-spam it.
That is all.
