How to stop players from spam sliding

We all know about this issue, so I’ll just get straight to the point on this one.

A good way to stop players from infinitely sliding would be to:

  1. Make it so when the player’s stamina runs out, sliding becomes ineffective against ranged attacks.
  2. Make each slide use a bit of player’s stamina.

Since FatShark is clearly starting to alter the enemies to reduce their spawn rates, making these changes to the slide mechanic can only be positive for the game’s lifecycle.

Those two simple alterations would force the players to choose when they want to expose themselves to ranged enemies because it would no longer be possible to infinitely dodge their attacks. It could also incentivize players to actually use cover and not rush ranged enemies by infinitely sliding through the map.

The reason as to why I am asking FS to look into the sliding mechanic is to bring back an amount of the cover mechanic that was implemented by them and, in turn, slow down the gameplay of DT. Currently, it is quicker than quick and faster than fast. Since FS is making a clear effort to reduce enemy spam, fewer enemies means even quicker missions. My suggestions hope to help that issue because it would make it impossible to just zoom through the map.

That is all. There’s nothing more to add.

Edit: Reading through the replies, I get the feeling that a lot of people misinterpret what I’m saying.

I’m not saying “make sliding useless/remove sliding”. I’m saying, “make it so you cannot infinitely slide”.

There’s a clear distinction between these two statements.

I also want it to be known that I advocate to both remove enemy spam and also make it so you can’t infinitely slide. FS needs to make both of these changes all in one update to make it work. I speak of enemy spam here if you are curious.

The key to removing enemy spam

(This might be a joke reply but I’ll still say it just for the sake of clarity)

Just because there are abilities that tie into the sliding mechanic doesn’t mean that FS wants us to do it 24/7. It was clearly not intentional from FS to have us infinitely slide through the map, that much is clear.

We shouldn’t fear change, especially since FS has been taking more and more of people’s feedback and implementing it into the game. It’s clear that there is an effort from the devs to improve Darktide, and we should take that chance to try and cripple spam sliding, remove the enemy spam and improve on the weapon balance.

I ask you all to not look at this issue from the surface level of “but sliding is fun” point of view and take see the bigger picture. DT has its issues, and infinite slide is just one of them. So we should make an effort to communicate to the CM that it can and should be changed. We are not in the 41st millennium to act like Techpriests and say “It is stable so let’s not try to do anything more and pray to the Omnissiah it holds together for one more year.

Edit 2:

I just remembered something that completely nullifies this proposed change. When a player is out of stamina, and they take damage, they recover stamina. So this change wouldn’t have any sort of difference on the gameplay.

The proposition to have sliding consume some stamina is untouched, but it doesn’t matter anymore. It wouldn’t stop players from spam sliding.

So, I guess the slide mechanic will remain untouched.

This sucks because had I remembered that, I wouldn’t have made this post and argue with people in the first place.

Even though my specific suggestions will not work out, still hope that FS looks into the sliding mechanic and does something, so players can’t abuse-spam it.

That is all.

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there is, while sliding looks weird aestethics wise, the moment you take the speed from the game and turn it into a lame cover shooter, i’m out.

darktide is the perfect pve quake I had in 20 years, this be turned into “counterstrike” with “careful thought out engagement” and stuff that takes ages to kill a couple enemies is the polar opposite of why I like the fast paced twitch shooting style.

sliding to achieve that feeling is the least of my concerns, I’m not geriatric yet and while twitching is still in this claws I gonna caffeinate up to the gills to get them flickshots out

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I don’t have an issue with sliding. What is yours? (honest curiosity)

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FS made it quite possible to not slide. It’s objectively bad game design. Players act like sliding or not is some sort of “tactical decision,” and characters just running around upright looks stupid.

The question isn’t how to stop players from spam sliding, it’s how to stop players from not-spam sliding. Until this problem is solved the balance around ranged enemies will always be bad.

No, we don’t. Sliding is an integral and INTENTIONAL part of the basic Darktide movement and damage avoidance mechanics.

You might not like it, which is fine. Counter Strike and Left4Dead forums are that way.

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sliding is cool cmon, its like warframe

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Ranged enemies can’t protect themselves against slide spam rush. So you end up either with dumb stuff like enemy shots stun players, or maps drown in gunners.

Slide either needs stamina consuming or slide limit like dodges have.

There is a difference between removing slide completely and making it to cost something so there would be some deccision making, management or rythm involved. A defensive layer mechanic that doesn’t have any resource is problematic.

Like if you want to slide a lot, then spec into +stamina a lot in exchange of loosing some hp/toughnes on curios or dmg perks on weapons. Probably add some +stamina to the trees.

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You missed the part Hammer_hold doesn’t understand: Unlimited sliding is an integral and INTENTIONAL part of basic Darkside, just like armor peircing infinite cleave flame staffs, or long painful Havoc lobby waits.

Removing sta-regenerating sliding from DT would be like removing Havoc deranking. If they do it, why play DT at all?

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I’m sorry, do forums trolls work in duos now? Weak.

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There are two choice: nerf bubble/gold toughness and nerf sliding. Then we can get a pure lame cover shooting game. That’s so boring.

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what the what
FS literally wants us slide as much as we can!!1!111!

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No intention to intrude - I really didn’t think you were being a troll.

my problem is twofold in that regard.

first its been a mechanic of the game since release, aint saying it’s perfect or even close but it’s what people build their movement and perception of the game around.

here comes second and more important one, IF it was to change and I had to trust current devs with the task I fear a slog without rhyme or reason.

so don’t wake the sleeping dog is sadly my solution at that point

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Imo pacing was better on release. Back when enemies could stop you rushing with stagger on toughness break and there was no grace period. So the idea of ranged enemies could stop the rush was always there aswell. It’s just the implementation via turning off player’s keyboard is trash.

Well with FS it’s a coinflip indeed.

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Reading through the replies, I get the feeling that a lot of people misinterpret what I’m saying.

I’m not saying “make sliding useless/remove sliding”. I’m saying, “make it so you cannot infinitely slide”.

There’s a clear distinction between these two statements.

(This might be a joke reply but I’ll still say it just for the sake of clarity)

Just because there are abilities that tie into the sliding mechanic doesn’t mean that FS wants us to do it 24/7. It was clearly not intentional from FS to have us infinitely slide through the map, that much is clear.

We shouldn’t fear change, especially since FS has been taking more and more of people’s feedback and implementing it into the game. It’s clear that there is an effort from the devs to improve Darktide, and we should take that chance to try and cripple spam sliding, remove the enemy spam and improve on the weapon balance.

I ask you all to not look at this issue from the surface level of “but sliding is fun” point of view and take see the bigger picture. DT has its issues, and infinite slide is just one of them. So we should make an effort to communicate to the CM that it can and should be changed. We are not in the 41st millennium to act like Techpriests and say “It is stable so let’s not try to do anything more and pray to the Omnissiah it holds together for one more year.

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but sliding as a mechanic was identical (except talents getting boosted by it) to what we have now.

so turning that dial in order to balance the game in terms of pacing is like trying to hammer a nail into a wall, make a hole and in order to balance the look wreck the whole wall so the hole doesn’t bother noone :grin:

yes the pacing was better at release while the player could still show his movement skills and abilities to act at split second decisions compared to two chess players hitting that clock in

but the mess we are in right now isn’t solved by taking the speed from the player.

even if that means using a crappy mechanic for it, its the “best we got” unfortunately

and this is a problem…why exactly?

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Because it nullifies ranged enemies. When you slide you are immune to ranged attacks so when you infinitely slide you are infinitely immune to ranged attacks.

That’s an issue

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is currently what makes melee combat with pickaxe feel orgasmic like john wick on crack.

dive into hordes and dismember them in a ballet of own orchestrated blizzards of movement is the beauty of darktide.

if the pill to swallow to achieve that is cheaper ranged mechanic, gimme the whole med package, I’ll eat that grox, bones n all

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i think this is a rage bait post

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