How to fix the Psyker

The way I wish BB worked: Applies damage at a fast tick rate while channeling, at full charge one shots the target (except monstrosities), WC gained if target dies while channeling. Max channel time and rate of damage would need to be tuned for balance.

My biggest issue with Brain Burst is that it’s spammable. I would much rather have a really powerful ability I can’t use all the time than a mediocre ability I can fire as often as I want but that competes with my other weapons for use time.

i know awhat you mean - like its in the Blizz aka Grenade/ Box Slot, but you have to maintain Peril and you can spam it with Inner Tranquility and Warp Bettery what gives you 36% Warp Resistance even on Damnation, but also not endlessly and it comes at a cost, because Psykinetic Wrath is a very powerfull feat with certain staffs. Void and Purgatus i have used it with and actually using it again, although i like the IT and WP builds also.
But PW and staying on higher Peril gives a good damage boost.

@Flawless what i forgot to say is Kinetic Flayer BB’s give also a Warp Charge and using this with a Purgatus it proccs very often.

How would you do that when there is no possible situation, in which an enemy can be locked by brainburst, but can not be shot with a gun (there are many situations, where it is the other way around though)?
If you can see the enemy, it is very likely that someone else can see it, too (unless you are the only attentive player on the team).

Almost everyone does. According to that definition, maybe 1% of players are good.
You saying that good players don’t do it, does not help.

Also, since BB can not 1 shot most elites on higher diff, why the hell should people not be attacking a target with a glowing head in order to make it die quicker?
Do you suggest that other players purposely leave enemies alife longer and do not attack them, so that the psyker can finish a few BB casts and get a warp charge?
Up to diff 3, you could maybe make the argument that people should generally avoid attacking an enemy that is currently getting brain bursted, but after that, hell no. And even in that case, if you require other players to NOT fight certain enemies, so that your class can perform properly, that is bad design.

If there is a veteran (or other gun enjoyer) on the team, it is quite likely that pretty much every single enemy that you would reasonably brainburst, will be an enemy that the other player also focuses.
What do you mean by targets that wont get oneshotted?
Not get oneshotted by brainburst?
By a gun? Guns shoot fast.

You disagree, that an elevator ride (or any other kind of downtime) that takes more than 25 sec, will cause you to lose all warpcharges, which have a duration of 25 sec?

At least 3 of them can.

Yes SB seems to stack between psykers. Maybe the SB stacks are not counted as player specific damage, which might also be the reason why the “10% chance to quell 10% peril on kill” passive as well as probably the lvl 5 talent that grants toughness for warp attack kills (not 100% sure about that one), do not work for kills with SB, which is an other problem with psyker.

I know and i already said that, and i am getting the feeling that you have not really read the explanations i gave in the OP (or maybe you just overlooked this one).

what you are making up here? There is no problem in getting 4 charges most of the time, tons of enemies around, maybe use precharge and then apply instead of apply and wait?!?
Also its not important to have allways max charges. It happens by the way most of the time. See my other post. Kinetic Flayer BB’s also grant you a charge afaik. I really have no problems with that. I hope you are using Psychic Communiion also. I can even maintain 6 Charges on Damnation missions because of so many elites that get killed by me and by team mates.

this way of argues are stressing. No of course not, but what is the problem here?
The 4 or even 6 charges are up again in no time.

i can kill Bullwarks faster than most others on Damnation, but ofc others can do it also, its not needed that the Psyker is better at it.

I see your points are with the SB Build mostly, but there are other options that make Psyker a beast in the right hands. And a SB Psyker Squad afaik is a Psy havoc

I am not making up anything. If you use BB, you should be focusing elites and specials. Those are the same enemies that any ranged player should focus (assuming you are not under ranged fire yourself).
Unless you can oneshot the enemy, it does not really matter if you precharge or not, in this situation. On diff 4 and 5, you can not 1 shot most of the specials/elites with BB.

The problem is, that there are multiple situations, where you lose all the charges and can not do anything about it. If you use the Ascendant Blaze talent, that is a massive power loss.
On high diff, there are more enemies around, so it is easier to quickly build up WC if you spam BB at trash, or rely on chance from talents to get the WC. On lower diff, these talents do not really do anything.
Unless you run Kinetic Flayer, you have to cast BB on trash minions in order to keep your WC up. Often. And you still have to do it on heresy and damnation sometimes. Needing to use at least one talent specifically to make WC management not entirely annoying, seems like an unnecessary issue to me.

Yes they do. Thank you for saying this for a second time, after i already mentioned this in the OP and then told you (when you said it the first time) that i already mentioned that.

Doesnt matter. No talent should be useless.


Also, you did not answer my other question:
What did you mean here?
Oneshot by what?

It is not a matter of skill. I can clear Damnation on psyker with grey weapons and green curios. That doesn’t make psyker good.

BB is NOT outperformed by guns,they just serve diferent roles.Guns is the main dmg source of your vet,and if you intent to use BB as your main dmg source as a psyker,you are play it very wrong
BB is ok as it is right now,no change needed.

Warp Charges are also ok,they are not stressful and impossible to maintain.If you trying to maintain it only by bb,you are again,doing it wrong.Warp charges comes from soulblaze if you have ascended blaze and have a purgatus/surge staff,or comes kinetic flayer,which is very often and even garanteed to proc as long as you play proactive each 15s,and you will use bb often and you should use it often in damnation runs to take out ranged trash behind covers,combined,maintain 4 warp charges is nothing dificult.If you use that talent which make warp charge 6 stacks and give up kinetic flayer,you must use a purgatus staff,as that talent is for and only for soulblaze specific build along(and personaly I dont really like it as I dont rely ults on aply soulblaze to hordes for kill,but rathe save it as an utility for critical moment)

Soulblaze per se is ok and even somehow strong if you are using the right build.Purgatus do huge damage on boss and melee elites,even crashers,you just have to small charge/small charge/full charge,and you melt almost everything if you have warp flurry.It is not a lineal dmg.

Wrack and Ruin is kinda useless,this is true.I think the good fix would be killing an elite or specials with bb applies 1 stacks of soulblaze to all enemies within,lets say,30 metres of the target.
If you aply the effect on any bb kill you are making it op broken while encouraging wrong play style------encouraging people constantly casting bb and forget their staves and melees weapons.This is malice and below mentality,this is not how psyker should be played.

kinetic overload is PARTICULARLY EFFECTIVE because it works when you paired with right build.Try it with a purgatus,ascended blaze,psykinetic aura which reduce your ult cd on elites kill,and roll your curious into 4% cooldown of your ulti.Use your ult to aply sb to ,I would suggest ranged trash packs while your purgatus dealing with hordes and melee stuff.You will see anoying ranged trash melting as it is a break point 6 stacks vs 4 stacks soulblaze aplying.2 stacks sb itself isnt anything impressive but 6stacks is huge dmg increase versus normal 4 stacks.This talent serve as to reach a breakpoint.Try it yourself.

About BS blessing
Irrc on staves I have seen they give 2 stacks of sb,not 1 stack,your information is wrong
Thought Im not sure what is the highest stack roll
If it is only 1-2 then it is kinda useless
If it is 1-4 then still,on particular staves they are useless because proc on crit is unreliable
Blazing spirit on trauma has its issue,basicly due to the low crit chance.I didnt tried a trauma with warp nexus which provide more crit while having bs though.applies 2-3 stacks of sb on hit will be overkill,as it will make trauma perfect horde clear weapon which kill things in epicentre and burn things out side of epicentre while give huge cc capacity and totaly render purgatus to useless,which is balance breaking in this sense.I think the right way to do is give trauma some basic,for example,5% crit chance of secondary hit,or simeple remove the posibility to roll sb blessing because the current status of the trauma staff is already,GREAT
For vs staff,blazing spirit is useless because if it crit,it kills,as you will constantly hit weakspot with vs(headshot is easy especialy you know where to positioning yourself)
For surge and purgatus staff Im pretty sure you cant roll BS,though I could be wrong.

Conclusion:Psyker is good,staves are ok to great,bb is not your damage source,no big buff needed but some talents and blessing on particular weapons should be reworked.

Have you actually read through the op?
Because when i look at what you say, there is a lot of stuff that i already mentioned and/or refuted, so it does not really seem so.

For example, i listed a few situations, where it is 100% impossible to keep your warp charge stacks, no matter what you do (unless you are willing to lie to defend your opinion, you can not possibly argue against that).
I also explained that having to use multiple talents (or at lest one of them) for the single purpose of maintaining warpcharges in a less annoying way, is a bit of a bad design.
Especially, with the most important and only reliable one being Kinetic Flayer.
The argument basically is: “Warp charge maintainance is fine, because you can use the Kinetic Flayer talent.”.
The problem with that arugment is, that there are two talents that entirely rely on having max warp charges. And they are the ALTERNATIVES to using Kinetic Flayer.

Yet you completely ignore that and say this, acting like i did not already mention all three of the talents and explain how they work:


You also said this, although i specifically mentioned it in the OP and said that it is not, but SHOULD be available on them, because it would work on them.


image


This entire section is mostly just repeated information from the OP


I edited this post a few times to add the image as well as the citations, and to make sure they are in the correct order.

I really think brain burst should be able to lock onto spotted targets irrespective of terrains, then it would actually have a strong merit. After all most of the things you want to use it on will attack once and retreat (often into a monster door where they literally sit in time out).

Besides that trauma is still probably a bit too range scuffed, and staff-bound bolt has horrible scaling and is a mostly trash attack in general (can they at least make it able to one hit a shooter on Damnation with a headshot?). But I think Psyker is fine, you have to avoid the trap of the force sword which is genuinely not good even with deflector and strong enough blessings for things like 2 shotting crushers. It is a wet noodle, with the same not dodge you get on brain burst.

It is a versatil but not civilised way to avoid responding/refuting questions to citing how other people have reading comprehesion problem and they know nothing
I noticed that you are eager to defending your point and,matters little how we can improve/solve the situation,you cares more about your opinion being the loundest voice.
But that doesnt help neither to improve the gameplay balance,no to improve your own performance
BUt fit for your username I think.

Oh and you dont need multiple talents to just maintain warpcharges xd
Thats not true
I am not perfect but around 600 hrs on +5 dif psyker play should give me right to say this.

This is exactly what you are doing.
Please cite my arguments and try to refute them with reason, if you disagree with me.
I am actually interested in a reasonable discussion, but you simply ignoring the arguments i made, and not making clear what you are responding to (citations), does not achieve that.

That is literally what the entire OP is (and following discussion should be) about.

I dont understand,but why would you expecting we maintain 100% time with full warp stacks???
It is like you ask why veterans ult,be skilled you are still will have a down time no matter what
You can get back your warpcharges fast enough,lightning-speed if with certain build built around it
And if your build doesnt built around it,and it is just a small dmg buff which is good to have
Then why you think you should have the ability to maintain the most time full stacks?
You think make psyker easy would make it atractive to players,but no
People will soon be bored and there will be people cry ( why not buff the other class),it will only make the comunity more toxic and dramatic while like cheating in single player game,people will soon find its so boring and leave.Trust me.

You are no masters here,you dont decide how other people should write their post,as long as it is not agressive or ad honinem
You should humble down my friend and instead of defending (I am right),trying to see reason through reasoning
You just give me a feeling that you cares not what is true or not,you only cares about people listen to you and make your voice the loundest,I maybe wrong but thats just my feeling.
Im done with you and dont misunderstand me,I am full good intention.
Have a good day and good luck.

I am certainly not, but since you say that you are interested in proper discussion, i think it is reasonable to ask you to use the tools offered by this forum (citations), to make clear what you are talking about and which argument you are responding to. Especially in light of how much information is contained in the OP.
I would love to see well reasoned arguments either supporting what i said, or dismantling parts of it.

That is exactly what i am trying to do, hence me giving many objective reasons for the changes i ask for in the OP, and asking you to do the same right here:

But you continue to not to that.

Well, it is a shame you feel that way. Have a good day.

I play mostly on damnation nowadays, idk about the class being balanced on malice. But i can say 100% that i have a much eazier time with any of the other classes compared to psyker in damnation.

I am practically just playing psyker T5 to find out the best kit to bring to the team, but overall it feels like i am a huge dead weight to the team by picking the class, when all the others are so much eazier to setup and use.

“Battle Meditation” passive doesn’t proc quietude also even though it should cause it quells just putting it here cause someone might see and fix it but i agree 100% with this post all suggestions would buff psyker to a better position than right now

I did not get to test this yet in order to confirm.
A shame that we do not have the option to remove our toughness, while in the Meatgrinder.
That would make a lot of testing much easier.

Here is one short suggestion to buff Psyker a little.

Mind in Motion allow you also move at normal Speed when charging a brain burst.

I like your changes. I have resorted to playing Psyker as a crowd control build, with the lightning staff and all the passive feats to gain warp charges. The only use i get from warp charges is the peril resist, then blowing them to set things on fire. Trying to maintain Warp Charges with Brain Burst is impossible.

My best idea was anytime something you are Brain Bursting dies, you still get the warp charge, but BB does need to be buffed on higher difficulties. Past Difficulty 3 its not a reliable way to kill things.