How to fix Ogryn, by the guy who solo carries you in Damnation

Pretty much all of the issues that ogryn has which make him irredeemably worse than other classes are a result of hidden mechanics listed by „Royale with Cheese“:

By far the most important issue that Ogryn has is his dodges. In particular melee dodge linger window (250ms less duration of the „dodge state“ than all other classes), longest dodge cooldown of all classes, no damage reduction when hit during dodge state.

^This needs to be adjusted. ^This is what makes ogryn extremely clunky and far more vulnerable than he should be even in melee.

Furthermore Ogryn has some fairly grueling hitbox issues against close targets in particular. Enemies can clip into him which makes ogryn miss against targets at point blank range. If youve ever missed a push against a dog or a burster at close range with full stamina - ^this is why.
^This makes him far less useful when fighting in situations with extremely limited space – a situation where he should excel.

Toughness is infinitely more valuable than health especially with heavily blessing dependent toughness regen on weapons that ogryn has.
^He needs more than this to contest ranged trash OR a talent that increases his DR against ranged in particular.

Stamina regeneration is much more valuable than starting stamina – Ogryn has the second worst stamina regeneration.
^These values should be increased.

^Fixing these would significantly increase his overall viability but he still suffers against ranged specials. He could really use at least one tool to contest those.

Id like to suggest a rumbler buff here:
Make the rumbler able to reach 1 shot headshot breakpoints (maybe with perk against flak) against ranged human sized specials on damnation. As of right now, an optimal Rumbler will only kill if the explosive drops extremely close after direct headshot hit which does not actually happen most of the time.
Long reload time, poor damage on a small aoe and fairly limited range due to projectile drop will ensure that the weapon doesnt end up useful for much else.

The grenade talent should be baseline OR he should have a much larger pool of boxes (the grenade talent could be nerfed in that case). Not a new take but it really should be.

The character has a good number of other problems like how poor the shield is while somehow being a fairly popular option, how all of his ranged options are just significantly below average compared to other classes, his DR and health both being pretty much irrelevant, non fucntioning talents/bad talents and so on…

but i am convinced the suggested fixes would make him a lot more viable and a lot less frustrating to play on damnation in particular.

7 Likes

I agree with most of your points, but you’re going to get a lot of pushback just from that title alone.

4 Likes

What push back when setting people to ignored is here ?

To me ogren just feels like a boring agro support. He’s good at creating stagger and picking up team-mates. But with all that strength he really doesn’t hit hard compared to the other classes or excel in any offensive role which makes him boring. Just give him a giant sledge hammer and let him take care of the carapace enemies. Or a massive great sword for a more cleave focused build. Heavy cross bow for a good armor pen ranged. Or a really cool idea: some brass knuckles. Make ogren the big tough guy, not just some big bullet sponge please.

1 Like

I think they largely try to stick to “lore” conform stuff and while im absolutely not invested in 40K lore i dont think crossbows are a thing, maybe some weird ork has one.

I think ultimately ogryns bigger problems are his sub par defensive capabilities and lack of ranged pressure.

I think the stagger ogryn brings can be situationally useful, specifically when theres a horde with mixed trash and psyker surge doesnt work - otherwise hes just worse than that.
I do feel tho that the shield - the freaking weapon that has stagger as its main selling point - absolutely fails at the one thing its supposed to be good at due to how slow the heavies are.

Knife damage in particular is alright but you completely lose the ability to do that one thing that ogryn currently has a niche for (cc on bulwarks and crushers especially)^

His horde damage in general is actually okay, he just gets good values on cleave with a handful of his weapons but yea, his single target outside of knife vs flesh really fails tho and its quite noticeable against stuff like mutants.
This might get a bit better, to my knowledge the talent that increases damage on successive hits depending on number of targets hit with previous attack is bugged and does nothing. That would be a pretty solid increase if thats actually the case.

I do wish his melee animations in general were a bit faster/responsive tho.

2 Likes