If we are being honest here, that is not how it works in most cases.
At least not in most games i have played.
So you always play with people of the same power level and your power level relative towards the enemies stays the same all the time?
That sounds like an awful system with no actual progression.
They just make you run on a treadmill, instead of letting you get anywhere, showing you bigger numbers with no actual impact to give you the false perception of progression.
Like raids in WoW for example (once you have a base level of gear)?
Where the best gear also only comes from the hardest content, and not everyone is expected to beat the hardest content?
Btw, if we are looking just at the damage stat of an item for example, the difference in damage between 100% and 80% stats is about 6%.
Ofc, some items also have first target, penetration and finesse modifiers, which would further increase the damage.
But do you really think that having a few % extra damage would suddenly become a problem in a game like darktide, where the most important things are player skill, movement and positioning, and where the damage you take is not rly affected by your gear at all?
Who suggested to gate high difficulties by gear? Not me.