Yeah, seems to be an unpopular opinion on the Forums (given it’s full of a bunch of old heads that came from VT2 as can be seen, along with generally just being people not actively playing the game just talking about it a lot), but I actually live for the enemy density. This is one of the only games on the market atm that both gives you tangible buildcrafting and high levels of power, but also balances it against consistent waves of threats that NEED to be dealt with (fast or not) or else you get dropped rather quickly. This is meant to be a bunch of rejects being thrown at suicide missions after all, we just happen to get through by the LITERAL intervention and will of the emperor randomly channeling through us and it feels exhilarating in the top ranks to pull through by the skin of your teeth against the overwhelming odds.
And the OP says it himself, VT2 gives the slower, more measured experience if you want something more ‘grounded’. DT just pushed in a direction more ‘space marines’ esk to give itself it’s own identity separate from that. Both now exist, one can very much just go play the one they want to. I feel forcing DT ‘back into the box’ doesn’t really make sense at this point, nor do I think it necessarily ‘breaks immersion’ for it to get as ridiculous as it does. As the OP again states, the leveling of characters showcases a really good ‘fight against the odds’ as you’re rising up the ranks, until eventually ‘you get noticed’ and suddenly get the opportunity to get ‘well equipped enough’ to actually do the missions you where sent to do. Then you get let into Auric missions, then the emperor see’s your deeds and channels microseconds of energy through you to extensive effect. Now you’re able to take on proper hordes, which then rush to meet you as they see you as the proper threat you’ve become. And you plow through them anyway with noted skill, capability, and blessings of true potency, thriving in the heat of it all as you tear down the masses in wild abandon.
As an ‘Destiny 2 refugee’, I thrive off this. Heavy amounts of build variety, power no matter how you want to play, so long as you have the skill to back it up. It’s delightful, and about the only times I find it annoying is when 3-5 tox bombers spawn and make the game unplayable, or a similar event happens with trappers and does the same. Beyond that? I adore Darktide for what it is, and feel the constant need to switch between the tools you brought along to deal with the threats quickly and efficiently in front of you is what keeps it free flowing and engaging. Can’t exceed that ‘5-9’ maximum if you’re killing them as fast as their placed in front of you. I had to bring it up, but it does truly sound like a ‘skill issue’ if there numbers are exceeding your ability to keep track of them, seems like you aren’t dealing with them quick enough, while also somehow saying ‘games not hard enough’. I feel these statements do not match together, at least from my own personal experience. I know I tend to ‘compartmentalize’ mentally all the threats to ‘gunners shooting me from X direction get behind over so they aren’t a threat while I deal with X horde in front of me as a collective unit until it dies, with interspersed ‘armor hordes’ and ‘rager hordes’ flying in with their own attention as well, and thus it’s all kept track of outside of special spam here and there’.
AAALLL that being said though, I would take some dialed back numbers IF it was balanced with threat. Crushers and Reapers (and Bulwarks to an extent) I feel are the main example, I feel these should be mini bosses in their own right, but currently get dropped just as quickly as anything else, thus get spammed like a line of gunners and Maulers. I feel in this specific case, doubling their HP (as a hypothetical), then force limiting their spawns to ‘one group on field at a time’ and limiting said group to ‘up to three’, would be a nice change of pace and add some ‘larger threats’ intermixed with the ‘quickly dealt with ones’. Each of them already have their ‘deadly but fast to deal with’ counter parts in the way of Maulers/Gunners, so just make the Ogie’s proper threats again and I feel there’s little other issue. Do said ‘limiting’ technique to drop the number of bombers/trappers/bursters/maybe flamers too down to one on field at a time I think would help this notion as well, limiting the amount of AoE on the field narrowing one’s field of focus to allow for continued varied responses to the threats in front of a person. And the one ‘good’ think I can say about Mortis Trials is the fact that Monstorsities there do seem to last a pretty good amount of time. I’m not sure if this is due to players in Mortis just being bad and I tend to be soloing them a lot of the time, but they seem chunky and don’t drop nearly as fast to my boltgun barrage, often requiring multiple clips into their thick hides to take down, and I’d absolutely enjoy having Monstrosities also get that effect again and become ‘continual lasting threats’ within a fight again with such health values (assuming they are indeed increased in Mortis) verses being melted so fast they need 3-5 on field at a time to feel threatening. These are supposed to be ‘the largest threats we could ever possibly handle’, pushing their survivability values back up to being that would be fantastic.
But yeah, I think that would be my main ‘limiting’ technique. I otherwise think ‘the spam’ is fun and exhilarating, and learning how to deal with it is engaging and exciting. Like a ‘lone guardsman squad constantly hitting high rolls on the dice and somehow dealing with something they never had any right to’, and I don’t think limiting that is needed when VT2 exists. I just think certain specials should get limited, ‘mini bosses’ should be a thing, and bosses for that matter should be a thing again (thus also being limited as they are build to actually take the punishment the player can give them), and then the game would be ‘quite fine’ to me (and likely not run into nearly as many engine issues too as it’s not trying to play 15 specialist sounds constantly and can just focus on ‘rager scream, ONE trapper clicking, A poxburster ticking, and a single Crusher grunt’ etc).