How Enemy Spam and Bloat trivialize Darktide

i said this a few times: i’m for fewer, but more capable enemies rather than for clown cars of crushers. for example look at this damnation run with starter classes:

it requires a surprising amount of cooperation because any mundane enemy can be a deadly obstacle.

what i really don’t like about the game now is the visual clutter: it’s barely possible to distinguish between bunched up enemies, you get hit out of a blob of enemies and then the game doesn’t even have obituaries to tell what killed you.

i guess that about 3/4 of cases where i end up dead it’s because of something i had not clearly seen because they were obscured by everything else standing in the way (classic: trapper behind bulwark), or they spawn out of thin air, and this also results in more sounds than the game can play at once.

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