I was going to wait until the big season 2 patch to make this post, but my patience is just running on empty.
When I bought this game in March I almost instantly fell in love with the gameplay. Probably the best melee combat since Dark Souls, and it’s CoOp Multiplayer to boot! The game was basically tailor made for me to love, I understand there were rough spots before then regarding different balances, but I absolutely adored this game up until August. I bought the first 2 DLC just to throw more money at Fatshark, I didn’t sign up for the beta to try out WoM because I considered it to be an auto purchase, I had absolute faith in Fatshark.
Then 2.0 happened and everything about the combat I loved changed.
Why?
What was wrong about how the game was played before that it needed a complete overhaul? Are the developers happy about how it is being played now? What are their intentions with the game? There has been a lot of talk about “features” and maps and cosmetics. None of those will fix my primary concern with the game which is I no longer think the developers and I agree on what FUN is.
Prior to 2.0 I had a decent list of complaints about the game, but they were things I would have liked to see changed, they rarely ruined the fun of the game.
Crafting was terrible, Deeds needed to be not locked to private lobbies, Blightstormers are Utter BS, and that was about it.
A relatively small list of complaints, and not gameplay related.
Now my list of issues is much longer, and all the old ones are still there. Enemies surround you more restricting movement, enemies take longer to kill and with the stagger system I do not know how many hits it will take to kill a given foe, Temp HP is MUCH harder to come by (almost impossible for certain classes), enemies act faster than I can reliably perform actions (not sure if this is due to their AI changing or the enforced input lag that broke weapon swapping)… I could go on, but these are just off the top of my head and listing them is honestly depressing.
During what I now know as the 1.6/1.7 era I felt the gameplay was Perfect. Did the developers hate it? Dodging around hordes and carving them up was fun, and it took me a very long time to acquire those skills. Was that playstyle counter to the vision of the developers that they felt the need to remove it? It feels like the game enforces rigid roles and builds and is hugely restrictive to what is effective in the higher difficulties. Is it the developers intent that combat is more role-based and less anyone can handle everything so long as you play well? Is it a deliberate change to move from a fast paced action combat game where everyone could act independently and support each other to a slower and more restrictive and deliberate pace where everyone has to act together and is dependent on each other?
I’d really like to know what the vision for the gameplay is. Bugs are a thing that happens in video games, I accepted a bunch of them before because the gameplay was sublime. I can’t play for long stretches of time anymore because I just get frustrated too often and it’s not outweighed by the massive fun of slaughtering ratmen.
Ultimately what I’m most disturbed by is the Decisions made by the Developers to change how they want their game to be played. So how do they see the game? What did they see in their playerbase that led them to conclude we were having fun wrong?