Vet with a side hustle in weekly psyker melk currency farming here and normally running damnation quickplay for that, so take it for what it’s worth.
Going to echo another post and simply say each class has ranged and melee, we all have to use them.
Some are better than others at one or the other, sure, but everyone needs an answer for both.
That said, Smite should (imo) be used to give people a little bit of a breather if things are about to go pear-shaped, but it really isn’t needed every time a pack of crushers/bulwarks/ragers or hordes show up.
I’m not going to claim any real expertise here on psyker, especially not on multi-mod aurics or t5 maelstrom, but for quickplay damnation with the odd HI/HG mixed in, seeing chain-smite makes me twitch a little when it’s a pack of trash or a couple of crushers or ragers.
In short, common sense goes a long way towards application, but the general idea is “don’t think it’s your primary skill” much like assail.
Being primarily a void spammer these days during my runs, I’ll just share what i run with, just tweaked a little for more personal survival and you can tweak it if things like blowing up isn’t an issue when it gets hectic.
Regarding survival, you (with this setup) get toughness back fast from both active and passive quelling, so you want to be generating and dumping peril to keep yourself a live as much as killing things.
Not being condescending here, just explaining it in case the mechanic is unfamiliar.
Unless you’re 99% sure you’re not going to run into anything, always pre-charge if you can too.
Ties in to having peril to dump for toughness, but primarily that you have a blast ready to go if needed, so just start charging as a habit as you’re about to round a corner or go through a door etc.
Also remember passive quelling counts for toughness regen, so in the build above i included shriek rather than go for bubble + 5% crit aura (which is what i normally run with, but swap it around if you like, everything else stays the same on points) as it also serves as a quick toughness bump as well as a panic button on peril.
It’s easily argued that bubble/wall is better for survivability not just for your party but you as well, but if you’re not comfortable with quelling under pressure you might want to start with shriek so you have a safety valve, your call.
That said, combined with left side keystone and elite kill perk your shriek cooldown is very very fast, and it doubles up as excellent horde clear in a hurry, decent CC if you’re about to get clubbed, and a good clearing tool for gunlines.
It’s even pretty solid chip damage in a mixed horde, especially if you can pick off an elite or two as they come at you with wildfire.
If you don’t have surge you can also drop true aim and movement on the lower right and put them into either warp expenditure and battle meditation for more survivability, or one of those and warp battery for more overall warp charges.
Now, as far as the actual void staff goes, I’m going to say something silly.
“Just go get a void staff with nexus and surge”.
Already got the surge blessing? Excellent, moving right along.
(it works without surge too, just not nearly as much punch against harder targets when those crits go off. which is fairly frequent with nexus and the +crit from the skill tree sadly)
Anyway, you’re going to want to be aiming for heads when possible with the void staff, the good news is you absolutely mulch hordes as well as tougher things with the staff once you get a little peril ramp-up.
The projectile overpenetrates, so you can mow down rows of trash(or bigger things with fully charged hits and a proc or two) if they’re obliging enough to line up for you.
Just remember for trash you barely need to trigger the charge animation to kill something once your charges are up, so just barely tap that charge animation and spam to blend a lot faster than normal (not just straight lmb mashing to be clear, need to trigger the charge).
For anything else, charge up if you can, softer elites can be killed with less charge once you have warp stacks or other buffs going, you just have to get a feel for that.
Edit: Forgot to add, charged void will also stagger bulwarks/crushers on a full charge headshot when you don’t outright kill them.
It’s not as reliable as a trauma staff for CC, but it’s still very very useful for obvious reasons.
Weakness of the build if you can call it that is monster damage speed and/or when you don’t have room/time to charge attacks, and you might want to pick a melee weapon to cover that issue.
I included a mk5 force sword with deflector in the build as it gives you some leeway on the squish side of things and gives you a charge attack for burst, but if you don’t want/need deflector there’s a lot of good options so just pick what you feel is solid for covering the gap.
Another non-psyker main opinion, but at least you have an opinion on void too.