I have been following this thread since it was posted, and I figured I would finally type out a reply because of how annoying I find your posts to be. I am essentially entirely new to the franchise with the release of VT2, and I only dabbled with the first game leading up to the release of the public beta just so I could get an introduction to the series. Since release, I have played the game many hours and have progressed from barely being able to hack it in Recruit to doing full book runs on Champion without too much effort. I eventually made a foray into Legend right around the same time 1.0.4 hit the live build. It was definitely challenging, and while a good amount of fun, I didn’t find it as fun as full book runs on Champion. I felt that there were far too many “ok, now it’s time for you to fail” moments orchestrated by the AI Director. That and I felt like the supposed “challenge” wasn’t worth the possible reward. Difficulty spikes happen on both Champion and Legend, but in the case of Legend, they just seem downright unfair in a lot of cases.
I played 1.0.5 the first day it was put live on the beta branch. I did one or two full book runs on Champion with randoms and felt like I had experienced enough. With all of the drama, I fully expected things to change even from what was on the test build, so I just went back to the live build. All of this is to say that I have played VT2 extensively at this point in time and I am fully aware of what Legend is like on 1.0.4. I have not played Legend on 1.0.5 and I have no desire to. I can make inferences about what it’s like from having played Champ on the beta build.
OP’s entire commentary about maps being “totally empty” and “devoid of Elites and armored enemies” is completely and utterly overstated. Having done a fair share of Legend runs on 1.0.4, the maps are in no way “totally devoid” of tougher enemies. If anything the 1.0.4 build is totally insane on Legend in terms of how things can spawn from one run to the next. One run may feel like a relative breeze if you get no boss spawn and you manage to not get caught with your pants down in the middle of a horde. On other runs the AI Director decides to simply delete you from the game as multiple disablers, a horde, and a boss all come at you at the same time. The increase in difficulty from Champion to Legend is still very much in place on the 1.0.4 build and any mistakes at all are harshly punished. My winrate on Legend with randoms in pick up games is abysmal (as it probably should be).
Having experienced 1.0.4 Legend for myself around the same time you had made your original post, I think that you are doing the community a potential disservice by claiming that the game isn’t hard enough. The game is already hard enough as it is, and potential difficulty spikes make the game even harder. Only 1% of ALL PLAYERS ON STEAM have completed Skittergate on Legend. Only 5% or so have even completed Skittergate on Champion! Most players haven’t even leveled their heroes to level 30, let alone grinded to 30+50 looking for Red or Cosmetics. The fact of the matter is that your view of the game is completely different from what the vast majority of the player base perceives.
Given how overinflated your posts came across, I decided to check out your stream yesterday to witness the supposed grandeur of your Legend runs. I ended up watching a decent amount of the VOD from yesterday to get a decent sample size. The first thing I noticed is that you only ever run the most meta and/or OP builds. In the games I saw you play, I only ever saw you run BH with repeater, Sienna Beam, and IB Bardin with grudgeraker. Anyone who has played the game on higher difficulties knows these are far and away some of the best overall classes to play. Your groups were also composed of essentially all top meta picks (more or less).
But what’s funny to me is the huge contrast between your posts here and how your Legend runs actually proceed. I assume you were playing on 1.0.5 (mostly because of your blatant elitism as demonstrated in this thread), but wasn’t entirely sure as it was difficult to tell based on only trying to observe stagger on Elites, etcetera. On one particular run on Empire in Flames, you were playing Beam Sienna and were pounded into dust by a mini Chaos Patrol before you could even get past the wagon caravan at the beginning of the level. Your team then proceeded to be slowly divided and killed off by the remaining members of that same patrol, along with a couple of specials. Your group didn’t even make it inside the town gate.
I skipped ahead on the VOD and watched footage of a few more games. You had several wipes in a row where your group couldn’t seem to manage a horde and some specials at the same time. There was one particularly embarrassing run where you couldn’t manage to kill one Chaos Warrior and then the rest of your group was snagged by disablers, promptly ending your run. There was another not long after that one where you were overwhelmed by a Stormvermin pack and some specials on Festering Ground. You wiped pretty quickly there too. The only runs you could consistently complete were those where the special spawns were a bit more reasonable and you had no unreasonable Boss spawns. That’s about it.
There was one run on Hunger In The Dark that sticks in my mind more than the others. For this particular run you were running with only one friend from your premade lobby. Two randoms ended up joining. All you did for the majority of the run was make offhand comments about how “bad” these players were in both your Twitch chat and the in-game chat. It was obvious that these players were only trying to cut their teeth in Legend and all you did was make the experience more negative for them (in my opinion). No one wants to be told that they are playing poorly when they are only trying to improve their game. But you, God of all things Vermintide, think it’s okay to mouth off about how great you are and how bad everyone else is. The funny thing is that you fail on the highest difficulty with pre-made teams and the most meta builds ALL THE TIME.
I sincerely hope that no one at Fatshark takes your feedback about the game seriously, especially any feedback about the higher difficulties. Your blatant elitism is beyond toxic and in my opinion is a total detriment to the vast majority of the player base and the game as a whole.