How and why nerfing difficulty will hurt the game. ( Patch 1.0.4 Please Read)

My group is fine with both the old legend and new legend.

However, both old legend and new legend suffer from the same silly patrol wipes.

Chaos patrols get stuck way too often.

Some weapons are just too good vs others. Noobhalberd, noobbeamstaff, and noobglaive as examples.

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I have noticed since the patch that, at least on legendary runs, instead of getting specials one after another or multiple types at once. Now we get 6x at once of same type, I am typing while I am in game, and we just had 6 blightstormers at once :cloud_with_lightning_and_rain::nurgle:.

Mission after that the Convocation of Decay, first tunnel where you enter the sewers we got 5 rattling gunners at once, they were practicing for skaven konga line :skaven: :dancer::skaven: :dancer::skaven::dancer::skaven:, when we cleared them out we got 5-6 (didnt manage to count them) warpflamers :fire::skaven::fire: .

First time I noticed pack of packmasters :upside_down_face: I thought it was just lucky coincidence, but more I notice these small swarms the more I think there is some problem, and it all started with this patch.

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As someone who also loves challenge I sympathize with you. However truth is- we are not the core of playerbase. Most people have found it too frustrating to play. While I would like to get Legend + difficulty, I prefer that more players enjoy game than less.

Remember that 80% of players won’t sink even few hundred hours in this game. Keeping them away from Legend is not a way to keep them interested.

Now I hope they will fix absurd low red drops and cosmetics drops or those 80% of playerbase will also feel it’s too frustrating experience.

I understand you, but you can’t really demand they cater only only to few elite old school veterans like us from V1. I would like Legend + difficulty, however right now they sold 500k copies. You are developer- if 80% of your playerbase says something is not fun and not good, and 10% that is great- what you gonna do? It’s also about money mate, they are not charity. Who do you think they want to please more- 480k players or 20k (if that)?

And you can’t please all, never. They will have to make some compromises. That’s how it works.

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In terms of who is actually playing legend though, 80% of the playerbase probably haven’t touched legend yet. Likely more than that if the steam achievements are anything to go by when less than 2% of players have a character at level 30.

You dont have to tune every difficulty in a game to suit the majority, because the majority won’t play the hardest difficulties in most games.

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That is why they need to make a sweet spot. You can’t lock some content away from majority . They paid for this game and want to play it all. It’s really a matter also of product.

You can’t make fridge 3m high as baseline when only a small % of people are able to comfortably reach to it’s highest parts while rest will either struggle or never be able to use it. And so we make ridges at about 180cm so everyone can use it. It’s called sweet spot. Wanna 3m fridge- order custom.

Making games is about finding that sweet spot, not listening to people saying Veteran is too hard and not listen to people like that who say that pre-patch Legendary was super fine, easy and everyone should just sink hundreds hours like him in game.

Devs are not here to split community but to make it whole. That is the hard part of online games.

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There isn’t any content being locked though. Everyone can play through the exact same content its just on different difficulties.

You don’t lose out because you can’t play on legendary.

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Lads, the last Patch messed up many things besides that Fatshark did the same in V1 at a certain Point Cata was like Nightmare. So isnt a big surprise for me that we have the same situation now in V2.

A quick update from today, we’ve been fiddling (that is highly proffesional fiddling mind you) with the spawning all day to verify and identify any potential issues. Thanks for all the feedback and even though we can’t really give you any official statement I just imagined you might want to know that we’re looking into the spawning and changes from the 1.04 patch.

Fun little tidbit: If you use debug tools to force-repopulate the field on against the grain multiple times too quickly you can apparently end up with 57 stormvermins, 18 chaos warriors, a couple of hordes worth of trash with a solid amount of berzerkers and then you die. (Note: this is not an issue in the live game, we’ve just been testing alot of things on alot of levels today)

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Thank you for taking time to answer us Ratherdone. It feels my cold, cold heart with joy that you guys are looking into the issue.

Nothing that Cousin Okri can’t handle :sunglasses:

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Tell that to all those who complain about it being too frustraiting. Try to feel like dev, not like a player.

Ratherdone I dont think this is a bug that people are experiencing , clearly the number of elites allowed to spawn throughout the maps has been adjusted by the patch.

Righteous Stand, done it multiple times just to confirm and there are barerly any dense packs of Storm Vermins on any part of the map where in patch 1.0.3 there clearly were a ton more of them. The infantry barracks used to be filled at times with storms , yet now its literally maybe a handful of them at times regardless how many times the map is played. The amount of overall elites populating the map has been reduced by something around 50%-70% which adds no danger or challenge to the difficulty for some.

Previously you had to worry about venturing or pushing ahead too far in order to make sure you dont pull to many mobs or get separated just in case there is a horde or a barrage of specials.Every part of the map after the arena felt like a battle for conquest, you fought mobs for every square foot . Compared to that whatever we currently have with patch 1.0.4 its a night and day difference and the maps feel utterly empty and lack any sort of danger they are boring when compared to 1.0.3.

If too many people were finding Legendary difficult, then at least drastically increase the heroic deeds droprate and rewards for those of us who clearly want the Legend difficulty from patch 1.0.3 back. It leaves a very bad taste in ones mouth when you get to experience something and it gets taken away with absolutely nothing that resembles it.
You could have reduced the amount of elites by 20% or 25% but this reduction went way overboard and removed any sense of danger or challenge from Legendary.
People should be trying to get better and organize a team effort in order to play Legendary, not reduce the difficulty until it at a level where anyone could do it.

So you base your arguements completely on personal speculation alone when against 2 decades of visible gaming skill distribution. I invoke Hitchens’s razor. I also never said we had a large amount of high skill players.

I’m just going to refer you back to my original post then.

You ask for a reason. I provide reasons I can think of. Now you provide me with “2 decades of visible gaming skill distribution” in return, I would very much like to look at some data. Hitchen’s razor works both ways.

Then whats the point of your “original post”? How do you know legend isnt already hard enough that only a few select players can beat it consistently on a regular basis? Are you a fatshark employee with access to win rates on legend? Please, do share. We are barely 2 weeks away from launch, stop your bitching and let them mold the game to what the community needs. Development takes time. This thread was started because one (1) person felt that the game became too easy for him, and has since developed into posts upon posts of people on both sides saying its too easy or too hard.

Looking at your post again, reeking of elitism and entitlement, it may very well be you are a dark souls fan, seeking every opportunity to put yourself above everyone else.

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Watched OP stream, he is grossly overexaggerating both the issue and his own abilities. He whipes as often as any other player on the exact same situations anybody else would. Quite sure the whole thing is just attention-whoring (sorry OP, that’s the oppinion I formed based on my perception of your own presentation here and on your streams) and ego-boasting. Nothing to see here folks.

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Apologies, I should have qualified with the word credible. IE as in something not pulled from thin air because you believe it. I fully admit that was my mistake.

Every ranking system of every major competitive PVP game with a ladder system from the days of the original DOTA to current day. Likewise every PVE game with significant leaderboards. Likewise the speedrunning community.

If you want me to do all your research for you, I’m sorry, but I’m not going to. I’m given you your answer. Decades of data at your fingertips if you are bothered to look. These form the current status quo, therefore the burden of proof is not on me as we can easily see into current skill distributions in any ladder based game or leaderboards. It’s not even hard. This is why I gave the example of a MOBA as the easiest way to verify, one which you chose to disregard to instead double down on your own unsupported feelings.

If you really want to go further, look at professional sports that show the exact same skill distribution with only a tiny % at the top levels and even the 16th best seeded team beating a 1st seeded team is an event that basically never happens, which is why it made headlines as it was a first to ever happen.

So really we have massive amounts of data, that you don’t want to acknowledge because it means being wrong. But that doesn’t stop it from existing.

A very very simple premise, and the exact origin of difficulty systems: that different difficulties are there to please different demographics. It’s expected that some difficulties will only exclusively be played by a much smaller % of the community, that’s quite literally the point and to undo that design invalidates the entire purpose of difficulties.

You tell people to play another game, but in reality the people that cannot play a higher difficulty should just play a lower difficulty.

Ad Hominem and attempts at poisoning the well are literally the only thing you have. I suggest you cling to them as strongly as possible. Or to phrase this differently if I was to use the same tactic: “Looking at your post again, reeking of elitism and entitlement, seeking every opportunity to put yourself above everyone else.”

Because my friend, that is what you are doing. You are presenting your opinion as superior and yourself as better, “taking every opportunity” to try and show yourself as better than those you disagree with. Lashing out at them trying to lower them in relation to you. Hypocrisy at it’s finest.

Damn son, bringing up the social and moral highground now aswell. Ok, you want it so badly, ill let you have your victory.

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I didn’t tried legend yet because I couldn’t gather my usual team to do it, but I can confirm that now more specials and hordes spawn in champion. We even encountered a case where hordes spawned something like 10-20s after we finished clearing the previous one in the last part of War Camp (after we entered the swamp where the 2nd grim is). We alo encountered more chaos warrior than usual. It felt doable while being challenging, but maybe we were lucky cause we didn’t noticed any horde or special spawn during boss. Overall I’m glad with the modification brought by 1.04, at least on champion.

This is the internet, there is no victory or moral high ground. lol. Only voices screaming into a void and then embracing people that scream the same things while vilifying voices that disagree to bolster their own insecurities. Would that I could say I was immune to that, but nobody is by the research. HOWEVER once again you do exactly what you accuse the other of.

All that being said, I pointed to tangible things you can verify and you relied on emotional appeals. People can go out and look at other ladder system games and find out the population distribution of the skill levels. Games like Overwatch, Starcraft, League of Legends, DOTA, etc. They can do that for IRL sports as well. Your comments are inherently unverifiable as they are personal opinions based on emotion.

But that’s not a moral victory, that’s simply facts vs feeling. You can keep your idea of some “moral argument” in an online video game discussion lol. I personally consider that approach as silly as dragging in a “realism argument”, but to each their own.

Since we’re all talking about spawning, I couldn’t help but notice that the Bounty Board from the first game isn’t properly spawning into the Keep.

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