Hounds are as worthless as mutants now

Title…

Just a picture for a better understanding:

The issue is, that Hounds jump on you and should clearly hit you. In the scenario of the picture i didn´t even dodged. The hound pretty much jumped on me a bit right-sided, but it lasted like he would jump against a wall or something and fly like 2s or so in the air on that spot until he fall to the ground. I´ve walked to the left and just killed my little peacefully friend.

The compensation might help players with high latency, but it actually doesn´t seem to keep players with low intensity in mind. Dunno if something got changes on top aswell, but it´s pretty much like the mutants running through you without grabbing thanks to the changes made.

It seems to be exeggerated at the hounds and should get tweaked back to a point where hounds still be some threat and also catch players that don´t dodge nearly perfectly., no matter the latency.
Catching them out of air is also way too easy right now thanks to the compensation and missing stagger-resistance i guess.

EDIT: And no, i didn´t blocked, pushed or whatever. As it´s written, the hound just stucked in the air like it would jump against a wall.

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Hm your picture is not helpful strange you’ve always struck me as the kind of guy who went to art college :stuck_out_tongue:

Exact same thing happend to me to just the last round i played.
I had brainburst equiped so no way I pushed or staggered him in any way.
I also don’t think i timed my dodge correctly and teamates didn’t help either.
Additionally like you desribed the dog was floating in the air for like 1,5 seconds.

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