Dogs need more work, I think that’s universally agreed on. I think disabling the hound’s ability to pounce will increase quality of life. Dogs to me are seen as a “Less fun” enemy, not a hard and challenging one.
I mean if they can’t pounce than they literally can’t do anything at the moment. Are you suggesting that they should have to run up to you on the ground to take you down? Or that they should just act like normal enemies and bite or scratch you and deal damage?
I would prefer a change of the duration when the hound catches a player… The player is held by the hound til he loses one wound… If the player hasn’t be freed by then, the hound gets a punch from the player and frees himself from the grid of the hound… (for example)
Its just annoying when ur perfect run for 30min gets ruined by a single moment of unawareness or a missed dodge leading to an loss of the match.
It is odd that characters who are a tonne of muscle or who can literally throw an entire horde backwards by thinking about it can’t contrive any way to free themselves in those circumstances.