last time i checked my mutt wasnt covered in razorblades
i dont know all that metal poking out from the dogs body looks pretty sharp to me. If the ogryn can apply bleed with blunt clubs then i dont see why the metal dog cant
well the bully 3 cheap light spam isnt something to be proud of either and hopefully gets nerfed along with the rest of the comedic arsenal.
bleed as a whole should get toned down, where´s the sense of pride in killing enemies when passive talents do the work for you ?
ps. before arbites i was playing ogryn exclusively and NEVER used those weapons/meta loadout out of principle
arbi is a âfun-cruiseâ, nothing i´d see as an âperforming actâ since there´s little to no effort in brute forcing forward.
My first Game as Ogryn in H40 and a Arbites with his dog just completely trashed my dmg because of the bug
Yeah it was pretty ridiculous
Finally, back to the original 4
Please Fatshark donât add any other 1.0 mutators on the next rotation
dots should be a puzzle piece that âhelpsâ you do your thing, not be the automatism that does the job itself.
say 5-10% of your overall output should go to attributes/perks the rest should be tangible and physical skill.
i couldnt say. even if i bought vt2 out of thanks enjoying darktide for so long, i couldnt get either into warhammer fantasy, nor âratsâ.
i need the screams and agony of human targets, killing rats doesnt âtingleâ
as for the âpetâ aspect, shortly incapacitating an enemy, distracting or even fetching an item, absolutely fine.
i use my doggo to shock bosses as a stagger to push them in a certain direction or not let them yeet me at an inconvenient time, i dont expect the dog to do any real damage on said boss.
Everyoneâs favourites, great
This is a bad example though, people do shade on Sienna and her minions pretty hard. And then shade her again for her screen effects. Did we play the same game? People generally believe that stacking DoTs and running away is a low skilled way to play.
Iâm sure that any enemies lined up in its knockover get damage, the dog practically is like a homing missile as is, and the Remote Detonation ability (when chosen) is still really good for Crowd Control, including staggering Elites and Monstrosities
Is it really a nerf if thereâs an intentionally unintended interaction that the talent tree made no indication was supposed to happen? Hell I wasnât even aware of this since most of the time I never even touched razor jaw augment.
The âRazor-Jaw Augmentâ description says that when an enemy is âknocked awayâ by the Cyber-Mastiff, that enemy gets 8 stacks of Bleed.
As far as I know, the only way for an enemy to be âknocked awayâ is when the Cyber-Mastiff jumps on it.
What was affected? The bleed stacks? The impact? The jump attack damage? The subsequent biting damage? This is not clear at all.
Can someone explain in concrete terms what it means?
Thank you.
Nope. Only enemies next to the target that gets pounced get bleed now, not the enemies it knocks around during the jump
I think bleed always decayed quickly compared to like fire/soulblaze
I ask you to stop this rotation thing like a store. Just open all characters and maps randomly, okay? Why limit playersâ fun? Is it really that technically challenging to do this?
What is the point of having a havoc mission rotation? Why not have all available missions up.
I play havoc all day and its extremely fkin bland running the same few maps
This community is used to bunch of dead mechanics (ex. blocking) or nodes (ex. zealot tree) so kneejerking strawman syndrom is always there.
After fix the talent got to the same level as ogryns burn talent which adds like 8-10% to your total damage. People may use it for some extra squeeze of damage/finisher, but same as ogrynâs one it will be subpar/unpopular option most likely.
Instead of total removal of any interations with the node, limiting effects of the bonuses to 100% (used to be 450% with the bug) would be a better option
Excise vault and Refinery delta are back in the normal map pool, but are they back in the havoc pool? And yes, this rotation system is frankly outrageous, especially since the rotation seems random at best, with maps that havenât been in rotation in a while not returning while maps that were just taken out are back.
So you guys set 3.1.2 as default version of the game but can choose 4.0, thatâs what I understand, is that right?
You guys keep on saying you fix the game itâs stuttering and lagging still makes it damn near unplayable I simply just do not believe you guys have been working on this game like you say you have
Yep, I donât get these âseasonsâ on Havok. It doesnât motivate me to play more out of FOMO, it rather discourages me to play out of boredom and dislike for certain mutators.