Hotfix #72 (1.8.4) - Patch Notes

nope, i just tested it and the damage seems to scale with absolutely nothing now. only does like half of a pox walkers health now

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While it was way overtuned, now the bleed doesnt seem to scale with anything, and the dog is back at being inconsistent at applying it, i keep seeing it knock over enemies but not applying bleed

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Quickpaw said this over on Reddit:

Just checked in with one of our game designers and the talent is working as intended:

Enemies that are knocked away when the Mastiff first takes off, or while the Mastiff is in the Air, should not have the Bleed applied to them. Only those that are knocked away by the Mastiff’s landingshould have it applied to them

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oh no now its a fairly balanced little passive node

something crutchcops9000 cannot live with :frowning:

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well thats dumb as hell. Either make it scale with SOMETHING or make it bleed throughout the jump, as is it feels underwhelming again

one more point to spend somewhere else in the OP tree, I guess.

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I have 5 points left an still chew through everything without effort

maybe I can give my vet 2 points?

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Dogzilla went back into the sea.

Yea I’m torn on bleed buffing. On one hand, I like that it could add some interesting build opportunities if implemented in a not-too-crazy way. But I also think passive damage should be on the weaker end by nature.

And more importantly, I think, bleed offers synergies with other things, like ogryn damage reduction and Zealot’s bleed crit talent. Just because it does low damage on its own doesn’t mean it’s not useful.

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The only troll here is you.

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yeah but that requires having them on the team and for them to have those nodes AND to be near the dog. Also as far as im aware, this would make it the only dot in the game that cant be buffed by anything, which is a weird inconsistency.

It being the most passive of passives with the dog just jumping around all willy nilly kinda makes sense in that regard to me. But I guess we’ll see where FS takes it from here. I’d just rather it be weak than busted to all hell.

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cry about it, did you expect to have a kill everything button? why should it apply bleed to all the enemies tha it knocks that doesnt make sense

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Any updates on the networking issues?

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Quickpaw again on Reddit:

We’ve tackled various issues regarding disconnects and server stability throughout the year, but around May there was a surge of a very particular set of disconnection errors, which is what we’re investigating atm. I understanding that it’s frustrating though, absolutely.

[Edit: see response from Quickpaw below] With this very hotfix (1.8.4) we also added some extra logging tools that should give us more info on DCs in general and we hope that will help us diagnose the problem. Any additional information you can provide in that thread (original post has a list of stuff that would be helpful to know) along with the relevant console logs will also give us valuable intel on the problem.

Hopefully it won’t be much longer!

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cuz if its not going to scale with any damage buffs, then the node is just going to be worthless again.

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either make it scale with something, or make it apply bleed to everything it knocks over. If it does NEITHER, then the node is pointless

Small correction on this! It seems I was mistaken and those logging tools didn’t make it into this particular hotfix, needs a bit more time. Sorry! But we’re definitely cooking them up and hoping to have them in game soon.

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Why!? You’re not even adding anything. With some absolutely cãncerous combos in the standard mutators, stuff like Pus hardened and Moebian 53rd offer “breathing room” in the intensity and variety in required play styles.

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If all missions and mutators are always available then it’s not much of a challenge because you’d just choose assassination missions with easier mutators.

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