Here are the patch notes for. Hotfix #36 (1.3.1). It is now live on Steam and will shortly be live on our other platforms.
Added a list of default suggested penances to display for players who access Hestia’s corner before they have any progress on other penances.
Dev Note: This is to avoid situations in which we present far-away or more difficult penances because of a player’s started progress.
Fixed some penances referring to the wider Chasm Terminus area as “Chasm Station.”.
Fixed a crash that could occur if a player redeemed an item reward for individual penance if they accessed “Penances” via character selection".
Fixed an issue causing Auric Storm Survivor to not increment on successful mission completion.
Renamed penance from Atoma’s Elite Guard to Miraculous Survival.
Dev note: The penance that was part of the initial release of 1.3.0 was falsely marked as Atoma’s Elite Guard, so we updated the name. With this hotfix we also added in the correct Atoma’s Elite Guard with its accompanying rewards.
Any chance we can get some of the higher tier penances back?
1 million kills etc? Just make a small alteration to the current top tier portrait frame and add it as new 1mil reward.
There are hundreds of penances for more casual players.
Having around 5 penances for long term players, which have purely cosmetic rewards should not be an issue (and portrait frames are amongst the less important cosmetics).
Penances like these could even be displayed in a separate tab in the penance menu, marked as “heroic deeds” or something and not grant progress on the penance point track.
No armor or weapon skins.
Only portrait frames, insignias, weapon donglis and titles (maybe exclusive red rarity?).
Can we get the rest of the promotional armor please? You released the helmet and chest for Veteran but not the pants, but did release a recolor of the promotional pants? Im sort of confused by the intentions here.
going to take another pass at the vets aura nerf? as it renders many of there weapons useless, and puts them as ANOTHER meele fighter for most engagements, and encourging the hoovering of ammo.
Before you could self sustatian, now you have to fight others when u did not have to.
Perhaps make it 2-3 seconds? as some engagments with patrols can be over in 5 seconds of shooting.
Buff the other auras first before nerfing the vet AGAIN!
More useless BS pandered to “moDerN AudieNcEs”. Who the hell needs achievements in a game? Are people that desperate to have clap clap good for yous in the form of 0s and 1s?
Jesus, implement solo with bots and pure solo modes. Bring in UX improvements such as FP view during being rescued. Bring in an option to opt out of joining ongoing matches where you find yourself with half health and in fire. Bring in choosing our own env. modifiers for private games.
You insolent “developers” really need to be schooled in UX. If I was still running an ad agency and you applied for a job, I’d throw you out after 5 minutes with this much of dearth of understanding basic human concepts.
Oh well… I tried to be reasonable with you.
But clearly, you prefer to deny reality and communicate via personal attacks.
Judging by how you conduct yourself here, that must have been a very short but interesting career.
I always thought that ads were supposed to make customers want to buy a product, not insult them and tell them that their taste is wrong.
You have certainly shown that you understand more about “basic human concepts” than anyone.
Can we get fixes for KNOWN ISSUE? Like crash after shaders build and other?
Me and other cant play game cuz of something that devs did in previus “fixes” and updates.
There are dozens of threads in the Bug section of the forum that have been ‘acknowledged’ months ago, with neither an update addressing the issue nor an actual fix. Worst part of it is that most of those issues are simple typos that influence how blessings and weapons work.
alt suggestion 1. if you get a ranged weakspot kill, you get a 3-second grace period for the cool down.
alt suggestion 2: Weakspot kills grants you triple ammo.
Alt suggestion 3: the ammo regen also procs on ranged weakspot kills
Alt suggestion 4: the ammo regen procs when you kill a ‘ranged enemy’ (ie Counterfire)
Essentially this keeps you much more sharpshootery, and to maximize it you have to be ON POINT with your aim and/or target priority.
I also like just making it 2 seconds, which is plenty long enough to stop me from regenerating 15% ammo by strafe running Shotgunner/Rager/dog/poxburst Spams on Auric!
We haven’t gotten a new gun that wasn’t a garbage Mark variant which is the same exact weapon, the same exact weapon, which Fatshark calls a UNIQUE WEAPON…but is the same weapon. Its exactly the same. 84 weapons. 41 unique. 84 weapons. FORTY ONE ARE ACTUALLY UNIQUE AND THE REST ARE AWFUL, USELESS, LESS POWERFUL COPIES THAT ARE DESIGNED TO SUCK.
They hate their players. They legitimately hate us. Why the F*CK else are they satisfied with 2400 players on average every single day for the last THREE MONTHS STRAIGHT!? They wanted the game to fail because they’re LAZY.
New (from early December 2023) Ogryn shovels are my favorite melee weapons in the game. Distinct functionality but shared the blessing pool of the old shovel. Win win.
Nothing quite so satisfying as clicking the shovel into murder mode and back-dodging while deleting a charging mutant!
I don’t play as an Ogryn, but every time I see a shovel and a strong swing, I get a kick out of how the enemy falls. Not Bardins’ pick, but looks similar.