Today’s hotfix includes a handful of fixes. The patch is now rolling out on all platforms, and you can read the notes below!
Hotfix 1.12.5 patch notes
Fixes
General Fixes
Fixed a crash occurring when Zealot players disconnect mid use of Fury of the Faithful.
Fixed Chordclaw ability being able to be used without consuming charges.
Fixed a crash occurring when Veteran hotjoins a game with Leave No One Behind talent.
Fixed a rare crash occurring when the Servo Skull is reviving an ally but the player being revived dies.
Inviting your Steam Friends from the Steam Overlay into your Strike Team now works again.
Fixed an issue where newly created characters could not opt out of the campaign.
Cosmetic Fixes
Fixed visible hole on Cadia’s teeth Chainsword.
Fixed ammo meter and broken reload on Resplendent Fury Laspistol.
Fixed hair clipping into headgears.
Fixed Hair clipping with Scryer’s Eyewrap with Psykana Collar.
Fixed wrong colors being displayed on Pistolero’s Duty Uniform & Gun-Hand’s Duty Uniform.
Harsh Environment Flak Helmet with Psykana Collar (Montar Camo) with orange emissive light renamed to MkIII Harsh Environment Flak Helmet with Psykana Collar (Montar Camo) to avoid name duplication.
Fixed issue with powered VFX being offset on Pyre Blade.
Does anyone feel like the AI director is getting a little out of hand or is it just me? Because ever since the skitarii class released i’ve been seeing more elites and specialist enemies, even on malice difficulty. Is this normal?
This happened in May, when the number of Ogrin opponents was reduced. The director now has a lot of free slots, which he’s using to pit specialists against billions of unarmed berserkers. No one is planning to fix this.
They reported that they had corrected the issue of death by falling from a height when the captain’s hollow shield was destroyed about five times. This is just the beginning.
It’s not just FotF. When you activate an ability while having your heavy attack charged, the ability activation will uncharge your heavy and turn it into a light attack.
It’s just more noticeable on Zealot because FotF and Shroudfield are abilities you might decide to activate 0.1 sec before you do release a heavy attack on an enemy weakspot.