Hotfix 1.11.5 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
This hotfix fixes several bugs and crashes, and introduces an update to our implementation of AMD FSR.
Features & Tweaks
FSR update: Upgraded our AMD FSR implementation and implemented an option to switch FSR version.
We hope this improves the situation with FSR crashes, but will continue to monitor.
Fixes
Fixed an issue where the Veteran Smoke Grenade effects would not be correctly removed upon leaving the smoke cloud area.
Fixed an issue where the Ogryn ‘Light Em’ Up’ talent failed to correctly stack Burn when using weapons that spawn projectiles (e.g. Grenadier Gauntlet).
Fixed an issue where the Zealot ‘Perfectionist’ talent didn’t consistently refund cooldown.
Fixed an issue where the Dreg Tox Bombers and Scab Bombers would not use their long range overhand throw correctly.
Fixed an issue where the Zealot ‘Scourge’ talent would not trigger consistently on melee hits that killed the enemy.
Fixed a crash that could happen if a Veteran player triggered a large amount of buffs from the talent tree in a short period of time.
Fixed an issue that was causing enemies to spawn too early at the start of some missions.
Fixed issue where game occasionally crashed when players tried to open expeditions menu while the game is force closing menus for other reasons
Fixed issue where, upon player death, the screen transitions to a blank view instead of showing the expected death and UI
Known Issues
When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals.
Some of the new items found in Sanctuaries can’t be tagged.
Some textures can bug out when playing on AMD GPUs.
Players can hot-join private matches if they enter matchmaking through Quickplay. Fix worked on and coming in future hotfix.
[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen.
This patch introduces an update to FSR that we hope will improve the situation.
With Havoc’s introduction and Expeditions’ rotating mission board, I feel Fatshark’s forgotten that not being able to play the content that you want to, when you want to, was among the most popular complaints when Darktide launched. Fatshark’s introduced the Auric mission board since then because of this complaint and with the new gamemodes we’re back to square one? We’re unlearning things within the same game?
It’s been so nice to see the same rotation on Havoc for a few week now it’s practically. I hope this rotation sticks around in the major patch and into the next season, so I can completely forget that other maps even exist or what they look like.
Good changes, thanks. Also, could you work on making Zealot’s Blinded By Blood skill function even if someone else starts the bleed stack, even if it currently is working as intended.
Gunlugger still needs to reset firing speed on activation, and you need to rip trigger delay off the other 2 heavy stubbers save that clunkiness for a new ogryn ranged. I want to use the other 2 machine guns.
Any progress on those executioner stance issues? Refreshes need to keep up with enemy spawning, make it constant. And if I get dropped by a mutant and kill something before it expires, let it refresh. This isn’t asking the world is it? Also spotting in tox gas, where’s that at? Can we do it? Pack master in regular mode? Perilous combustion nerf? Or you could at the very least get rid of the hitmass nerfs in Havoc if we aren’t going to nerf things that ignore hitmass. Very boring ‘end game’ we got currently, I could almost forgive the 5 map rotation if it had more than 5 loadouts being played.
When will the ammo consumption of the veteran’s plasma weapon secondary attack match the changes you announced? You clearly said the secondary attack cost would be 1–8, but in reality it’s 5–8!
@FatsharkQuickpaw@FatsharkJulia
I really need an answer: how long is the rotation on Havoc supposed to last, and for what the hell reason has the entire current season been full of PUDDLES?
Just because you don’t play the game doesn’t mean you can ignore the players I get it, and all that but I’m sick of seeing these damn puddles on every single map, and the same damn rotation of modifiers and maps all season long.
Enough already get rid of this shitty rotation system, or just leave one map where there are only puddles and that’s it.
If I were to pick the hardest maps in Chaos Mode, I’d not hesitate to vote for the Water Depot and the Monitoring Station. Those two have a mad high fail rate. The first one’s got that deadly spawn point at the end, plus all them water puddles and sticky bits along the way. The second one shares the same trippy spots, but on top of that, you’ve got the double bridges in the middle and a front section where folks keep wiping out.
And if your modifiers are Scourge and 21st Corps/Flaming Hell, then what you’ve got on your hands is a truly rotten time of it.