Rumbler has already became an unprecedentedly strong weapon

Everyone should try it, that’s amazing!

It was already…

So I suppose that Rumbler joined the (not so) long list of the OP weapons?

I find it frustrating that the Twin Stubber playstyle was nerfed during the ogryn rework last year because of Ogrynheimer, only for Ogrynheimer to receive multiple buffs afterward while the Twin Stubber has yet to see any improvements. It feels unbalanced and discouraging for players who enjoy the Twin Stubbers and I think it deserves attention to bring (twin-stubbers) back in line, similar issues with brautoguns.

On a positive note, Paul is in an amazing spot right now, I highly commend whoever gave ideas for the rework of that weapon, you are a saint, it synergies amazingly with the tree too, hopefully the crusher and thunder hammer can see similar reworks (especially the thunder hammer).

There were huge stubber buffs last update, they just left the terrible delays on the krourk/gorgonum so nobody uses them still (stagger power isn’t really worth it). Achlys stubber is definitely one of the strongest loadouts on ogryn right now and I’d way rather have 4 stacks per shot and the 50% ammo refund we have now than old gunlugger. You’d run out of ammo in like 3 rooms using your ult beforehand, who cares if you could put 32 burn stacks on a boss or crusher (the only things 16 stacks don’t disintegrate instantly). Now I have so much ammo in auric I don’t even know what to do with it, I just shoot like my bone 'ead implant demands. Its too bad the other stubbers aren’t worth using at all, but the Achlys has a ridiculous damage carry with PBB to where its one of the strongest loadouts you could pull. Even in Havoc with nerfs to hitmass and ammo it is still dominant.

Not only this. Now rumbler with light em up talent can give up to 16 stacks. Which has much higher area direct damage and higher stacks of burn than flamethrower. Besides, veteran’s survivalist now has no cooldown when triggered by other players’ kill. Which means rumbler now has infinite ammo and is able to ruin everything you see.

So you can, not only infinite stagger everything, but also kill it much quicker. Genius.

at this point it’s very close to whoever is able to ruin the killfeed for everyone else.

one has to skip groups of already engaged enemies in the hopes of getting the lead and keeping it like heretics aint the enemy here but overpowered “forced attendees” you can’t turn off :man_shrugging:

Remove light 'em up from the game and buff twinlinks and rippers, twinlinked stubbers should be good weapons by themself and not just burn stack applicators.

would have such a nice flow to combat in tandem with fast switching melee weapons, if it wasnt for psyker/scum netting everything you nicked making you mere spoonfeeding them, like what’s the point?

fatshark really has some illusions about people playing in premades with buddies and never seem to consider random-“best off” at noon time. :man_shrugging:

sadly I still remember the days when bull butcher knife and ripper was the ogryn sweet spot and got you a good piece of the action for actual performance.

now zippy scum hushes past a boombringer and the screen is void of anything to do.

our matches with jado & pirx really remind me of the star wars quote with “elegant weapons from a civilized era” :rofl:

I dunno besides freaking trigger delay the stubbers do have good TTK into most enemies, I think people are really understating how god awful a ~300ms delay before bullets appear from your gun is. That nonsense should be kept on plasma to make M2 relevant, not stuck on 2 machine guns with the same cleave and less accuracy as the other one.

I honestly want it removed from the plasma too, it just makes any weapon that has it feel bad to use.

We need more fire delay

Why 300ms when we can extended it to 3-5 business days