still says increased pox hound sightings everday. this is week 3+
still low intensities always up
still want hi intensity shock trooper gauntlet
still rage quitting to go play 5 year old rat game over the game i really want to play
WHERE DEV
still says increased pox hound sightings everday. this is week 3+
still low intensities always up
still want hi intensity shock trooper gauntlet
still rage quitting to go play 5 year old rat game over the game i really want to play
WHERE DEV
Global conditions modifiers sucks and are wrongly implemented or named. They will be avoided by rage quit DT if no proper modifier like Tier 5 hi-int is available.
Why the hell do we get forced to play stupid modifiers we dont want to? @FatsharkCatfish Please explain why FS wont let us choose the modifiers on our own.
@FatsharkCatfish
A lot of people playing VT2 then, wtf why do they have to? - Because of this modifier situation which currently sucks.
@FatsharkCatfish
From day to day i will get bored and upset more and more by FS behaviour.
The DT game is damn nice and fun when the bugs get fixed, modifiers gets selectable and at least FS is comminucating.
@FatsharkCatfish
Why is FS acting completly ignorant to the community feedback? i dont get it.
@FatsharkCatfish
Does any FS employees play DT? - Show us in T5 Hi-Int Schock live stream.
Reach out and play with the community, they would love it to see you love your game too.
@FatsharkCatfish
Prove our complains are wrong if you dont want to communicate with us in the forum…
Record a video, write a text comment on insta, paint it in the snow and take a picture,… i dont care how, but at least do something and react to the community.
My incentive and wish is to see DT become better and more successful and my friends come back to play.
@FatsharkQuickpaw
Does Catfish is on vacation days?
Disagree, I like the variety and challenge. Hate the dogs, but accept them as FS #$%ing loves them for some $&%#ing reason, #&%^, but I’ll take that as the price of admission that won’t go away for the others (fog, no light, snipers, etc.).
Well that’s a quick way to get ignored.
ur misunderstanding. not saying get rid of them. say dont do a global one that forces a certain one for a long time making all maps said modifier
Dealing with dogs is annoying, but not hard. I still keep seeing people just run away from eachother when dogs come! Stay together and funnel the dogs into predictable choke point path for them to come at you! Turn around and see where everyone is and group up!
Although sometimes I think you know it’s a good thing to teach randoms a lessson to stop running off. At least run in pairs if collecting materials, never solo.
Trappers never come in big groups, maybe 2 at most. With dogs you can run a mission really well, doing great and near the end then suddenly feel cheated when dogs pin the whole group, so all that effort prior in vain. I think that’s what people gets people annoyed most with dogs. 3 seconds to respond to a pinned team mate, that’s too slow, gameover as whole group is pinned.
You already get rewards for the difficult modifiers:
+Ordo Dockets
+Experience
+Higher Quality of Emperor’s Reward
+Higher Blessing and Perk Levels on Emperor’s Reward
Be wary of clown award ahead,
but Fatshark Forums,
therefore visions of sadness
the current modifiers are way too easy is the exact point im making including dogs. all that stuff makes this game too easy and boring. thats why im saying jus keep the hi intensity shock up. dogs, lights, fog… they are jus vanilla maps with a few annoying sprinkles.
this game needs a serious bump in difficulty. and not jus throw a million more numbers at us to the point the server gets overwhelmed and things start flying like they do. i mean the kinds of things they throw at us.
im getting off topic here now sry. jus get rid of the “global” sprinkles. keep those modifiers and have them randomly pop up on a map here and there. but not everywhere, all the time, for weeks
Global conditions are cool, but there have been several occasions where the team and I have decided NOT to play because that condition was in place everywhere. Having the option to change conditions yourself would be OPTIMAL.
My take would be;
Each map is located in a sector of the city. Obviously overlapping maps are in the same location for consistency.
Part of the map experiences sector conditions; which in my mind are {smog, blackout, dogs} but I’m not saying there’s not a better set there, just a suggestion to start us off.
All players can select any of the levels on the map, then on the right choose their Difficulty 1-5 with the options to check hi-intensity too. Low intensity goes; that’s a wimpy choice. 5 Lower should be the same as 4 Higher I think. Anyway, let’s not get sidetracked on that.
This way; you get to choose your map, and your skill level of choice, but certain maps are going to have sector conditions applied. So if you want to avoid them, you can/will have to choose a different map and or map sector.
That seems to me to be a reasonable compromise from the “live city” view and the “I can play at this level” player selection.
from dogs to lights out dogs. amazing
This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.