Hopes for 6 playable characters instead of 5

I’m hoping for 6 characters in the lineup instead of 5 because an issue that comes up often in vermintide is having your main character taken, and your secondary character taken when joining a lobby.

With 6 characters, you should have good odds of being able to play your main or your secondary character.

Another reason is more variety in character design/flavor as some people on this forum wish for customizable characters in vermintide likely because they don’t like any of the vermintide characters.

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Just as a sanity check: odds of you being able to choose either your main or your secondary character is only about 14% higher when choosing out of 6 instead of out of 5 when you are the 4th to join. Frankly I don’t see that it’s worth the development effort by itself. Especially seeing how VT2 encourages players to master all the characters.

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Pretty easy, either host yourself or as OrsonMaxwell said, play other characters.

I only don´t really like to play Sienna, mostly I play as Kruber/Bardin, then Saltz, then Elf. I almost never have to change the character when I join a game.
New career release is of course the exception to that rule, but for those times I host or play with friends.

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Valid point - just host your games and therefore don’t be the last one to join.
If FS learned anything from VT2, maybe the playerbase of DT will be larger and you won’t have to play solo with bots each time a new career comes out. Given there will be career releases at all.
Of course the simple way is to not have any differece between the characters at all, but that kind of game would take way more balls to sell now.

Something i notice whenever a new career releases: The “Suggest other Character” feature is not really known.

If you really want to play one character go to “Options → Network” and deselect “Suggest other Characters.”
I’ve had this off since I started doing 100 games for specific careers and it works. If it doesn’t find a suitable game you automatically host one.

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Shouldn’t we want 8 instead so we might get 6
Like:
Veteran (sustained firepower)
Specialist (marksman)
Priest (crazy melee)
Ogryn (wall of flesh)
Psyker (magic)
Tech adept (brute force or support)
Arbites (CQB melee)
Scum (criminal)

the übersreik 5 banter often had multiple of them talking about the same subject, dialog is farely easy to relise between 2 characters, but if they have to interact with multiple characters the amount of possible soundfiles skyrocket.
what im getting at is, if Fatshark has the ambition in terms of character depth as in Vermintide2 they would need to exponentially increase voicelines for each character they have in addition.

example: Saltspyre[A] talks to sienna [B] about her dangerous magic. Kerillian [C] throws in that her magic is a gift.

so 3 of them interact in dialog.
for simplicity sake, we say each character has 1 main subject with another and a third can throw in his/her opinion.
with 5 characters:
that makes 4 subjects per character that each can devide 3 times in different directions leading to
12 uniqe dialogs.

with 8 characters:
that makes 7 subjects with 6 people who can comment, makes 37 uniqe dialogs.
the chacracters in vermintide 2 are so great because they feel real, exploring each others past asking about their personel live or what their plans for the future are.

its not as simple to say 1 character takes
100 workhours and done,
its more akin to
50 + 20 per other character
(no clue what realistic numbers would be, its just an example)

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I think somewhere I read that it was part of the Darktide concept to have more free space to add new characters

with the Übersreik 5 that is of course rather difficulty since they were basically a party handcrafted for a specific campagin

here in darktide we have criminals who are recruited as (disposable) troops for an inquisitor to do the dirty work

they also don’t want to add multiple classes per character but rather new characters

of course that is going to make the dialogue system a bit less intricate, but I am resonably sure they can still do a lot with it and make the characters intersting

One easy possiblity would be something with an opening line for some character banter beeing ‘hey ogryn’, ‘hey seargent’ or things along those lines with multiple characters beeing able to answer to that

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I think somewhere I read that it was part of the Darktide concept to have more free space to add new characters
they also don’t want to add multiple classes per character but rather new characters

I thought they wanted to keep the 5 character concept and just get rid of careers to make the load out and talents more “free flowing”

here in darktide we have criminals who are recruited as (disposable) troops for an inquisitor to do the dirty work

That is why the first trailer was a mistake. As far as I know, we are NOT “disposable troops”, we play as Inquisitorial Agents, those are “drafted” or “hired” from many different factions and specialisations in the Empire (read Eisenhorn/Ravenor Novels), Adeptus Arbites, different Imperial Guard regiments, Savants, Psykers, Mechanicum etc.
They are often highly trained people, that get even better through the better Equipment that Inquisitors have access to.

of course that is going to make the dialogue system a bit less intricate, but I am resonably sure they can still do a lot with it and make the characters intersting

When you get rid of established characters and replace them with “stand-ins” the whole side of the game that deals with the characters stories and their banter is lost. Which would make the game worse, in my opinion.

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Well … Inquisitorial agent are disposable, but they are to usefull to be wasted like penaltroops.
The way they are recruited or from where they are picked differs greatly.

There is a possibility that the character is separated from the “class” or maybe the class system is replaced by skill trees… If anyone has heard anything specific about how it will be that I missed lets hear it.

we don’t really know what the players command structure is.
all we really know is we are somehow a force used/deployed by the inquisition, we might be convicts (like the discord suggests) or fully trained inqisitorial shocktrooper unit (rather unlikely)
the truth probably is something in between, maybe one character holds authority over the convics, somewhat similar as saltspyre is the authority of the ubersreik 5, that woul make most sense to me,
a person the ogryn would follow, the convics needs to fear and both the priest and a possible techpriest report to.

You say this but now I am saddened by the fact we didn’t get Saltzpyre and Saltzpyre-but-with-a-mustache in Vermintide 2.

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