Honesatly im just done with this game. its unfair and not fun anymore

My response was respectful of your opinion, and nowhere suggested the silly “go back to CoD” level of engagement. Regarding “fanboi” accusation, you clearly haven’t read more than 2 of my posts.

honestly your not respectful at all in your posts. you may not be name calling or jsut spamming "git gud’ but form your posts i dont really care what you think since i see how your replying

look HD2 and darktide gunplay has alot of points on both sides i can pick apart. darktide has lasguns with kick which is stupid. hell divers has a poopy jetpack. thing is. there is no melee so dont compare melee combat since its a fps where as darktide is a hybrid. and wile darktide has generally fantastic gunplay its mechanics are overshadowed by flaws that should have been fixed way before the new update. your trying to talk about how its so much more deep when combat flow is mostly dodge/ dodge slide spam with some melee combos mixed in. hell all the weapons are reskins with slight variant changes with “mk’s” which im not directly against but is it kinda dumb when you have so many other guns you could add over reskins in another flavor.

see. darktide also has some real bs enemy hit issues that makes it annoying as hell wile helldivers has far more solid hits "except for aoe since its still buggy as hell but yea if we are going to argue over HD2 jsut because its giving me a better time try to be more fair in your points than just “no melee so combat is simple compared to darktide”

i mean lets be honest. enemy spawns being mostly inf ammo having ranged foes that never drop ammo and toxbomb and trapper cheety spawns behind or right next to the player is beyond garbage. the fact that they lied about fixing enemy spawns and jsut spam players with specials in the most unfair groups and the playerbase jsut makes up excuses for them. the devs are incompetent.

There is nothing disrespectful about what people are telling you. Your approach of digging in the heels, and throwing accusations of bad faith towards anyone who has a different opinion, will change nothing. Nor you pretending that you “don’t care” when here you are, with 9 out of your 14 posts are in this very topic.

I don’t know what difficulty you play on, but stuff like this clearly shows you are new to the game:

Anyway here is the magic, this routine works for everything in your life. First you should explore if there is any basic knowledge on the subject you are missing. Then you should adjust the difficulty to the level which is challenging, but doesn’t wipe the floor with you 2 minutes in. There is just a matter of practice and self improvement. You should take step back every time you fail, so you can understand IF you could have done something differently in that situation. Then you hopefully improve, and repeat the process. If you decide you actually don’t enjoy the subject / game, you move on and try something else. Welcome to adult life.

Anyway, now I no longer care. I left you with all the tools you need. Everything else is a matter of your choice and attitude.

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It sounds like pretty much your entire thing boils down to melee combat. In which case, okay, but you have next to none of the tactical planning, group splitting/management, approach mapping, or any pressure related to meeting a time limit, practically none of those tactical elements are present. DT doesn’t do anything to make you to avoid enemy engagements or consider when and where you fight and don’t fight, in fact it very much doesn’t give you a choice or avenue typically. In HD2 you’re constantly having to look at your minimap to move and reach objectives or find routes, in DT you pretty much just follow a pre-planned route like a Disneyland ride on rails (the whole game has this feel, like you’re in an E-warhammerland and ride the Hab Dreyko or Archivum Syrchorax rides). In DT, you don’t have enemies flying in from above and diving on you with claws or strafing you, you have extremely limited enemy long range enemy fire, you fight only the lightest and weeniest enemies in the game universe, and there are far fewer movement restriction/slowing effects, and as noted no friendly fire which adds its own whole layer of things DT doesn’t capture.

Lacking significant melee doesn’t mean the game is less complex, it means the complexity is elsewhere. DT has deep melee mechanics, but in terms of having to plan and think about how to accomplish objectives as a team and react to dynamic threats in an open world on a time limit HD2 is a far more complex game than DT is, which is largely on rails in those regards, with voiceovers telling you what to do and the level design giving you a clear route. DT simplifies a ton other stuff (and tunes a ton of other things up to superhuman levels) to make that melee complexity viable.

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