Yeah, thatâs fair, man. We agree here.
The problem isnât that there was a nerf, itâs how the nerf was done. Iâve been saying all along that it should be nerfed, but the way they nerfed it damaged the class fantasy.
Yeah, the problem tho is that the change is just like having a really boring mini-game pop up when you want to actually be playing. Desperado is often on cooldown, and it will frequently happen that you arenât sustaining with Pickpocket, you are just âalmost out of ammoâ most of the time.
Most critique of what I say is just people knee-jerk reacting about how they think the game should be played because they were (understandably) annoyed about how the HS would just shoot most enemies on screen. Itâs just emotional outbursts and weird arguments (like one guy who kept insisting that FPS gameplay is âdegenerateâ lol) that ignore that Iâm calling for it to be balanced. If the DPS was balanced, then there simply would not be an issue here, but people continually make a straw man attack because of their gut reaction.
Occasionally, I would pull out my tac axe, yeah. I prefer to just dodge around and reload, and keep shooting, even if melee would be more effective (at least as shooter HS). I mean, thatâs just why Iâm playing that build, to do that. I also have quite a lot of fun as melee. In fact, Iâve mainly been a melee-oriented player in every âtide game up until now. I really just loved the shooting gameplay as a change of pace. Like when a game adds a new character who bucks the trend for interestâs sake.
He did not start out with one, but he did get access to the Throwing Axe eventually. Donât take it too literally, tho, I was just making a point about class fantasy.
Yeah, I played a lot of VT2. Bounty Hunter had its ups and downs, tho overall I did not enjoy ranged combat in that game much.
Only if you hang back. The only time you have safety and freedom is with a very good team - in which case, isnât that the point of team play?
Using ranged at close range is where itâs at, and where youâll often be in high difficulty. A group of Crushers come at you, unless your team comes and takes them out youâll be dodging like hell at close range and slowly whittling them down with gunfire. Or, ofc, you can switch to melee and kill them extremely easily with something like the Dual Shivs. XD Those things absolutely break the class, especially with the absurd toxin damage.
The only one of HSâs weapon options that fit into the Desperado playstyle are good beyond close range is the IAG.