No update, but it works on my computer.
Several talents don’t show the description, that’s the only problem.
Another way to think about Hive class. His presence is a resource buff to non Hive classes in team.
Imagine 2x Hive players with regen ammo and using stim lab. That’s a lot of ammo left on map for other players, but also all the pickup stims too.
Need to confirm this but in psyca when I take two nodes the +10 on elite take the priority and there is a count about things doing before pretty strange. Actually don’t take any of these things.
Can do two weak spots but nothing kill an elite and got all the points
We got a winner for the Nobel price of bugs. Even me filled with two bottles of vieille fine de Bourgogne I code better.
Right now this is not really the fact. 2 and 3 hive scum in the party and you know you will wipe. I can see many players leaving the start mission screen if there is too much scums.
FS need to be really reactive or one more time they will lost all the hype about the new class.
I have never picked the two. They seem a little in opposition.
I would suggest, however, that you fill a bug report. Tbh, I wondered why, when you pick one, the other is not locked.
The problem is more why if I do 2 weakspot hit and one elite kill I got finally my 12 points. But no right now I don’t use these nodes I have a job already this is fine no need to work for FS.
In all honestly, or I pick none, this is the berserker version where I know that I will hit 30 times in few seconds. OR, I pick the one for weakspot, cause I know that I will align 70% more weakspot (few weapons permit this).
In a melee, there is not enough elites to build the stacks. At contrary, I always see lot of lesser enemies…
I do also find myself being hit mid-dodge quite often which is weird as dodging is all I do constantly whichever class I am so am super familiar with the mechanic. Definitely feels slightly off some how.
Also I find myself getting outrageous levels of corruption in the blink of an eye, even when playing well. I’ve noticed it’s common on gangers when playing with them. Other classes don’t seem to get corruption as much.
I think finding ways to regain toughness is the toughest bit about this class. Let’s face it, a random hit from a silent enemy can arrive at any moment, no matter how good you are. That’s all your toughness gone in 1 hit in high difficulties then a few enemy bullets and you’re done for.
I get that mistakes get punished but there are many occasions in DT where it’s not exactly skill but luck. So many silent enemies that magically appear behind you in a fraction.
Due to this I feel that coated weaponry, toxin mania (or targeted toxin) and toxic renewal are essential for a melee build. It’s one of the rare nodes that actually gives you toughness back on kills.
The top 2 nodes at the top of the tree are such weak sauce for toughness regen that they’re barely noticeable.
Due to the layout of the tree and nodes you really have to choose between survivability and DPS. But at high difficulty it’s crazy to not choose those rare defence nodes that are locked behind a mass of other nodes.
Will work much better when they fix everything
Don’t feel this compromise. I can have all I want and still have 2 flex points. If you use precision violence and hyper critical this is why you don’t regen.
Nope don’t use them together on my current build.
What difficulty are you playing at?
One shotting anything in auric is basically non existent with the shivs and I have crit absolutely maxed out.
Playing pure melee build with shivs and cartel stimm for recover ultimate. Got some good results what is wrong for you ?
But what difficulty are you playing at?
I’m absolutely not saying the class is terrible fyi, but there are some things that don’t feel right.
Auric. But have to adapt the build a lots so I can dodge all the bugs.
What keystone?
I’m using chemical dependency because of the crit boost and also I don’t like that adrenaline frenzy is so random (you have no true power over when it will activate and deactivate).
I mean I’m still completing missions but it feels more difficult than it should be. Hard to explain.
Feels like the hitbox for ganger is huge so getting hit is super easy even when dodging. My muscle memory feels like I’m getting hit by buster explosions outside of their radius etc. then toughness is gone and very difficult to get it back up if you’re in the thick of it with both melee and ranged on you.
Playing this as temporary build until everything is fixed.
With shivs uncanny riposte and ranged weapon I still looking for don’t like the choice we got with scum. Got good result with combat shotgun agri or needle pistol with immunity to ranged while sprint and run n gun
For curios 1x21 health 2x 17 tough perks 3x tough 2x health 2x gunner 2x combat utility
work to mael after prefer 3x revive
Interesting. This is mine:
How do you get that? Is that from untouchable? If so they need to sort their descriptions out. Like are we just meant to know what ‘threat’ is? I assumed that was enemy detection.
Like ‘melee power’ too. WTAF is that? Is it different to melee DMG?
I’ve try with the dependency stuff. Just try mine put 5% crit and 25% carapace on shivs. With stimm just bottom right with 25% cooldown trust me worth a try



