Melee Scum needs a nerf

Holy good lord this class is busted. Armored elites should be difficult to deal with on your own, not literally fodder. I’m cutting through ragers and maulers like they’re regular trash mobs, and ogryns and bosses aren’t too far behind.

The exhausted state doesn’t even matter because you still have access to dodges and so you can remain functionally immortal. Combined with the crit bonuses you can stack and you are a god.

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show some of your game play and tell us the difficulty you play at.

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oh, if you insist. i play exclusively auric. above scoreboard was from the IIVEG (first clip)

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(>ლ)

Honestly I personally don’t even mind Rampage being this strong

My current main issue with scum is how safe he can be (Pickpocket + Needle spamming, or nimble + jittery but I do see you’re not using together here)

However it might actually be that shivs are absolutely overtuned, I wasn’t able to replicate this level of efficiency in Havoc with Combat Blade (Mostly because Combat blade DOES need stamina for the fastest single damage DPS, meanwhile Shivs is just heavy loop) but with shivs it was quite easy

But yeah, maybe it’s Shivs what needs to be looked at

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I cant seem to watch these. How did you upload them? Are they directly uploaded to the forums? Because I can never seem to watch the videos that people post like this.

Embedded vids from hosting sites like youtube work fine.

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I just dont understand some of these posts sometimes. Like, the argument is that HS need a nerf because the melee is too strong right? So why not play a harder difficulty so it does not feel so strong? Look, I understand Auric is the majority of player base, but if you’re beyond that player base then play above it? try Havoc 40…. does it feel busted as you said? I am not trying to degregate or anything but hear me out. I have played this class in H40 and it feels disgustingly terrible to play (especially rn with rotten armor) a lot of what you said goes out the window. This class feels bad when your stim and ability cd are both down, and it isnt like you can extend rampage forever, it does have a capout limit and eventually will run its course. Currently, having pushed h40 with every class (not all builds however mainly meta and a few off meta with vet) I felt this was the hardest class to push with. It was not only the squishiest but required over powered over lap from offenders like psycher and vet to give me a chance. I dont know how others who do havoc feel but this is my experience. Nerfing this class would really severely limit the classes function in havoc.

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Yes, I play H40 exclusively

Yes, I end up top damage when using Rampage with minimum effort (by abusing the things I mentioned, Needle gun with pickpocket and Nimble + Jittery, alongside our beloved Shivs) and barely any dmg taken (usually not going down even once)


Like this is just the quickest I could grab, H40, Rampage

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Which is part of the problem. Power levels should come down, so Auric is actually challenging. Havoc mode is a fringe game mode for a small percentile of the playerbase. If player power / weapon balance nerfs actually hit, Havoc difficulty modifiers should be also adjusted downwards to fit with those changes.

Now I’m under no illusion that the (mythical) balance is easy to achieve, but there are some builds and weapons which undermine the game difficulty. Fatshark has so far refused to addressed those issues. Changes they have introduced to compensate for that power creep made weapon balance and to lesser extent class build balance worse.

The game shouldn’t allow to delete enemies, whatever hordes and elites in a blink of an eye. That literally skips half of the game, which “used to be” about avoiding damage, managing movement, spacing, dodging while slowly (slower than today) dealing damage.

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I dont like this logic, you’re basically saying disregard the other game mode, leave them unbalanced. What is the worst that happens if you balance around havoc? people in auric move to auric maelstrom???

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again im not saying its not do-able and im not saying that other players cant make this work really well, but most can’t. so tuning it down more, would be worse imo. If players in auric think its too easy, just play something more difficult before asking for a nerf.

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Then you’re not using pickpocket + needle cuz any monkey can make that work

Then you can’t constantly hit headshots with shivs, which is not really hard just expected from a Havoc player (Shivs have a huge reward for this)

If your genuine best argument is “Rotten Armour” (A flawed, horrendous modifier that NO ONE likes) to prove that “Shivs do not instadestroy everything” then I don’t know what to tell you

Rampage is still great with Bonesaw, Combat Axe, Heavy Sword, even Combat Blade, you don’t need Shivs to make Rampage work in Havoc, yet Shivs beat the other options by a HUGE margin. Shivs need to be looked at

actually I agree with you about shivs, always have but that isnt my argument.

Glad we agree on that, so what part do you disagree with? Nimble + Jittery making Scum the safest class ever, or Pickpocket + Needle essentially rendering the game braindead easy?

rampage alone - does not need a nerf ok? i never mentioned jittery or nimble or needle gun and pick pocket. and using those combinations is obviously a no-brainer however melee HS is not busted for ripping through auric.

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I mean you did reply to my comment stating that I didn’t mind rampage being this strong, I assumed you disagreed with me

I can only assume you were disagreeing with the original poster then?

pretty much

also to drive home your point on shivs, currently the “brutal momentum” blessing they have that isnt a blessing is what drives them to these extremes but outside of that, (and pick pocket/needle) they are not really that strong.

I’m not saying that at all. I’m saying is that Auric difficulty should matter too, because that’s where most of the player population is. Any nerf to player power and weapons then can be reflected also in the Havoc difficulty levels. Whatever we are talking about elite enemy HP, or stuff like Rotten Armour or other difficulty modifiers.

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I’ve asked this 1000 times to other people and havent gotten a logical argument for this yet. If you balance top down, how does that suddenly stop the auric players from playing auric? the most refuted response so far is “power creep” ok? there is maelstrom and havoc 1-40 still….wherever most auric peoples skill level lies? there is still a place for beyond. It also still doesnt stop auric players from playing auric if they intend to just play auric… at lower difficulties you’re SUPPOSED to feel more powerful. that is how these games are.

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