Hive Scum sucks and needs buffs ASAP

I blame the sweats for this, if the class was good on launch there would be a myriad MUH POWER CREEP threads. So now we are stuck with a weak class that will take a years worth of patches to become fun.

Edit: After carefully reading all the suggestions, I have taken the executive decision to disregard them completely. I’m right, the class is weak, needs buffs, and the opinion of sweats that make up 3% of the players and enjoy 20 hours of min-maxing before a class is borderline fun is INVALID.

Thank you for your attention in this matter.

3 Likes

What do you think is bad about them? Be specific.

11 Likes

I’ll wait and see.

With things like Arbites and SoTT (on V2) it was very obvious very early on that they was extremely overtuned.

Then people claimed that Grail Knight was weak on release, he’s had barely any changes to damage (except the recent cleave thing), and he’s been considered S+ since forever.

There’s could be playstyles or interactions that are very strong.

Also, this means that there’s no impact on the other Classes in the game, while we wait (I doubt it will be that long considering how quickly they fixed a lot of Arbites problems).

If it was OP and we had to wait years, like some of the V2 stuff, it just makes the game borderline unplayable, if you’re not the OP Class. E.g. Outcast Engineer Bomb build.

4 Likes

It is a class made of paper, capable of dealing very high chem damage. The class is not weak, you did not have the time to learn to use it. Just take your time and practice.

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Oh no I actually have to position myself and dodge occasionally instead of pressing F to win

so sad

23 Likes

Really? Class feels pretty good for me on Vulture mark route + desperado with shrdder autopistol/dual uzis

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Lol, the only 2 things doing alot of damage are its nade and neelde pistol. Everything else other classes do tenfolds better.

1 Like
  • Rocket
  • Thoughness
  • Damage ( Outside Neelde, chem nade and maybe you could say the almost infinte abilty spam )
  • Broken interactions with stim supply/Chemical dependency (not working)
  • Broken blessings on weapons (either failing to trigger at all, or not triggering correctly)
  • Sample Collector not working when chem/toxin kills it first

Keep in mind this is what i have tested so far.

3 Likes

Bugs and not thought out interactions are not a weakness to a specific class, why have them on the list? These will surely be fixen in a few months :upside_down_face:

About the toughness: use position, dodging and being mindful of your surroundings. Not every class has to be ogryn or arbites.

Not being able to deal damage, just the broken way sounds like a skill issue.

The rocket is the scums worst blitz but not the worst in the game.

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I don’t disagree with thinking about positions and dodging but this aplies to all classes/ the gameplay overall. The class lacks thougness overall which would be fine if it was a canon (like psycker) but it isnt.

Were did i say it needed that or am i misundestanding you ?

I find it the worst in the game, but if you think otherwise then that is your opinion ofcourse.

Well it is his gimmick, it are either keystones or abiltys which they should have thought about. This is also why they playtest it. But you are right, maybe they will fix it in a few months xd

its more complicated than that, Fatshark’s trying to develop talents and weapons that are not overpowered, and at the same time to be working in the current state of the game

obviously nothing above works, to have balanced stuff is great, but until everything else is on the same page it make things worse

i feel the same about the newly addition, vet’s power falchion, it has a great concept but why would you have to play the heat minigame to get the same damage as the primitive weapons

aside this, i’ve seen a cuple good scum players in havoc 40 distinguishing themselves, even solo clutching in unfavorable environment and ressing the squad

16 Likes

I thought this to begin with but am learning that there are serious optimisations using nodes down the bottom. The class feels quite useless until you unlock much of the lower tree.

The class requires much more micromanaging than other classes. It’s strengths seem to lay in timed activations/abilities rather than passively. It might not be for everyone (judging by how much everyone is dying in quick play!).

Try to buff crit strike whenever possible and consider the timing of blitz and abilities when you really need them.

And get used to dodging and sprinting. It’s definitely a class for the sweats, no doubt.

Very, very steep learning curve on this one. A bit bizarre for a dlc but it is what it is.

4 Likes

Hello Dexta…

No, “Scums” are DPS dealer. They deal insane DPS but they are also paper glass.
But, they are seriously a great class. I think I will adopt it because there is no holy revenant.

Holy revenant that you don’t have choice to take or not, is a bad idea. It should have been moved on the down of the tree, behind martyrdom.

The “scum” class is seriously great, compared to this. The right part seems interesting, and really and also different than what we had until now.
The two branches, ranged and melee, are both extremely strong.

5 Likes

I like them. They are fun to play and are fun to have on the team. Their voice interactions are funny, especially with the Arbitrators.

Very satisfied personally.

Plus the Gladiator Gangster armor sets with the 90s grunge punky hairstyles look cool.

And the shirtless cosmetics are really great. I love my body tatoo.

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Really only one thing is missing…

double tactical axes… or something like that

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Yes mad max style is fine was thinking the look will be pretty cheap but you can do something cool.

by the emprah, a new class without inbuilt crutches from the getgo that people actually have to make work by reflexes and skill?

the horror.

4 Likes

I’d like to see something resembling native American warclubs. (The ones that look a bit like giant wooden cutlasses). They often had spikes on the backside of the giant blunt weapon.

Ballclubs would be cool too.

The gangers feel very inspired by Native American warriors but in a mad max world. Lots of weapons inspiration is available from this.

It needs some slight tweaks, not total buffs.

  1. Upgrade to rocket launcher.
  2. Make it so dependency keystoen working with stimm crate ultimate.
  3. Change almost all blessings for needle pistol, because majority of current ones don’t work or will not fit it anyway.
2 Likes