melk’s RNG clown show is the last bit remaining of hadron’s old brick factory (the base weapons are also RNG, but unimportant in most cases). anyway, i don’t get why they couldn’t just add sliders for the weapon stats. perhaps keeping the old RNG base was just quicker. melk however… i don’t know what that should be good for, keep him a bit of relevance? @Index spent over 100k melk bucks trying to get 17t / 21h curios, all for nothing, while we were joking about sunken cost fallacies and that no, i won’t run after the carrot they’re dangling in my face. it’s not like we’ll fall over with the 16t / 20h we got but something as easy missing is just annoying.
anyway, so i thought our gangers (i refuse to call our guys scum) can use some health and toughness, while they have good stamina regen. and stamina curios / perks have become much less used, judging by the builds i see on lantern or on youtube / twitch. that was exactly what i thought about gunner resistance: when they shoot you, you’re done with or without the perk, so better don’t get shot.
i’ll have to try many things, as there’s no meta yet for a class that hasn’t been out a week. i put my first build together while leveling up using @Reginald 's melee template because the game generally favors melee over ranged, but this class might be different.
assist speed is just the difference between a clutch and a loss, i experienced that many times. it’s mostly half a second or so missing, and assist shaves that off. there’s also nodes like zealot’s providence or ogryn’s for the lil’uns which i try to take every time.