When hitting too many enemies at once with high cleave weapons, the sound cuts out and then becomes really distorted for a few seconds. This used to occur more often, but now I’ve only noticed happen a couple of times when using the Shield slam (Charged attack slam), and sometimes when using Sienna’s Beam Staff to shotgun multiple enemies.
These weapons also tend to push the enemies into one spot if spammed, so hitting a lot of enemies at the same time is more likely than with other weapons.
Getting a Crit on high cleave may also be part of the issue.
Steps to reproduce:
- Play any very high cleave weapon
- Hit very densely stacked enemies
How often it occurs:
Very rare. It has gone down since I last reported it, but still occurs every so often with these high cleave weapons. Too many sounds starting at once?