Higher Difficulty

Nobody cares who I was until I put on the mask. I mean helmet.

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  • Batman
  • Thor
  • Maximus Decimus Meridius, commander of the Armies of the North, General of the Felix Legions and loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son. Husband to a murdered wife.
  • Spider-Man (while delivering pizzas with his scooter)
  • Frodo and Sam (while cosplaying as orcs)
  • Ironman
  • Judge Dredd
  • Robo Cop
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You forgot to add that he WILL have his revenge. In this life or the next.

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I deliberately left that out, because that is now who he is, but what he will do. :smiley:

True, but it is who he became. God I love that movie.

As someone who plays auric only, i wouldn’t say the game is too easy, rather the average auric player is decently skilled. I’ve had plenty of simple shock troop gauntlets where one was a breeze and the other was like wiping your butt with sandpaper. Just as in vermintide, the game gets easier if everyone pulls their weight - that is bound to happen more often at the highest level of difficulty but you can still get matches where you can DEFINITELY feel you’re doing 90% of the work and still can’t pull through.

Besides, there will always be people who’ll tell you the absolute peak difficulty is ‘‘too easy’’. I’d reckon the metrics fatshark has show the real story and afaik most players average around heresy and normal damnation. Those who regularly run auric are not as common as you think.

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Okay good teams makes some easy for sure. But the game is just too easy by design.

Just the reaper and crusher HP alone. There should be no reason why I can one shot them while on high cata+ it takes so much more to take down a CW.

Look at the adds, there’s just not enough adds for a given horde

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Maelstrom is hard enough. Imo developers should fix others problems

A few weapons can 1 shot crushers.
Pretty much all other weapons struggle more with a crusher, than any weapon in V2 would struggle with a CW, since CW have an actual weakspot that is not covered in carapace armor.

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There’s so much sheet that can quickly if not one shot crushers and reapers. And even if it’s just 1 weapon or skill per char it’s still a indication of how much easier the game is in terms of tools given and risk/reward

You can not make such a claim based on the performance of a single weapon per class, when fighting against 1-2 specific enemy types.

In V2, i often let enemies hit me on purpose, so that my ult gets some free recharge. Because a few seconds later, my temp hp would be full again.

V2 barely has any ranged enemies, so your positioning is far less relevant in that regard and you can quite easily kite a bunch of enemies with pretty much any class.

In V2, there is a ton of weapons that can 1 tap most if not all specialist enemies. In Darktide, only very few weapons can do that.
Same thing with Elites. Every class in V2 has at least 1 ranged weapon that can 1 tap man sized elites. And you have unlimited ammo as long as you do your headshots.

In V2, you have the “parry” blessing, and stamina regeneration is not halted when you dodge.

If we look at those things, one could just as well say, that V2 is the easier game.

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Of course you can make such a claim. It’s literally the case, and it’s spread across the whole line up. Range doesn’t mean anything in this game with the plethora of tools avail to counter and not take a single hit of dmg. What you said about being hit on purpose happens in DT as well but even easier regens and use. And in high difficulty VT2 you can’t 1 tap most if not all specials, that’s the whole point of cata2/3 twitch that doesn’t exist in DT. Even in cata1 that’s the case. You’re actually scared of CW patrols if your skills aren’t up while a pack of crushers in auric maelstrom is what, 1/2 vets toss grenades, pswords, zealot headshots, so many other skills that’s avail, they’re just gone

I don’t feel like it’s too easy as a solo player but I do think two things about the topic here. First of all, the game has taken VT2’s formula and failed to evolve exactly how it can be difficult on a fundamental level. Giving us more enemies, more specials, fart gas, none of that is really new.

Second of all, Fatshark gave us amazing ranged weapons in a system originally most suited to melee with a bit of hybrid combat but didn’t give us any enemies that are difficult enough to almost require the use of ranged weapons. No rot flies, no chaos furies, no flying enemies that hybrid melee, nothing. There’s no reason to look up in this game except for the heretical idols.

Finally, Ranged enemies are an exception to my second point but there are so many ways to deal with them that many are fodder unless there’s a whole room full of them. Imagine how much more chaotic things would be if there were, just as a simple example, a highly mobile ranged elite with a low-recoil explosive grenade launcher that preferred to shoot from cover or high elevations and reinforced rooms full of ranged enemies by spawning in groups of 4+. Obviously this isn’t a perfect idea but I can already picture how dangerous maps like the urban sections of the Carnival maps could be and I don’t know why we’re still on this vermintide 2 in space game design schtick exactly.

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Darktide feels easy because it relies too much on disablers and cheap mechanics to stop the players. You can die to the horde in left 4 dead and vermintide if you make small mistakes. You cannot in darktide unless you get unlucky.
Pox hounds used to be an issue but after the shove hit registration was fix they are not a threat any more.

The challenges are lazily designed. Spam mutants, spam pox hounds, spam pox bursters. They added nurgles blessings to make hounds ignore shove at random again and added tox gas to make mutant hordes durable as regular ones.
The Enemy AI cannot parry, and with the exception of the beast of nurgle none of them require team work to expose weak spots. They just get in your way until a disabler locks your controls until you take enough damage. Halfway decent team composition that stops disablers makes the game a cake walk because that one mechanic is what darktide relies on to cause the players to take damage. From what I have seen The trapper is responsible for the majority of players deaths in auric damnation.

Maybe the game needs enemies that punish button mashing with counter attacks and have windows where they can block player attacks.

Dark elves or slannesh worshippers as minor factions maybe?

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For a short time in the pre-release, there was melee damage bypassing toughness at a decent rate (like 30% of it?) but it was promptly reverted due to gun-out-can’t-block Vet tears. I think that was a pretty pivotal change at making this game supremely easy compared to others in the genre. Keeping up 100% damage immunity while fighting a horde is trivial. A horde infact makes it easier since they’re basically nothing but walking medkits now. Their only danger is bodyblocking you for specials to harm you, as you mentioned.

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You could still do that with Nurgle enemies. Repeated attacks either could get “stuck” inside of them, or maybe it would be impossible or nearly impossible to stagger as they don’t care about damage, sort of like how current mini bosses work. Additionally for parrying, there is absolutely nothing stopping a Nurgle Worshipper from being a skilled melee fighter able to parry or be efficient in melee combat.

Crushers and Maulers in large enough groups, that you really only ever see on the only scab no ammo pick ups Maelstrom do provide this more challenging melee experience. Would be cool to see that feeling implemented elsewhere, whether through new enemies or not.

Sam is by his very definition, Frodo’s batman, in the literal old world definition of that. Not the main character I would heartily contest.

:smirk:

The entirety of pre and post-elease was marred by Vet tears. The game was decently challenging in the first few days. But alas the “mUh GuArD fAntAsY” people yapping won.

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Sorry for bursting your bubble, but as I remember it the main argument against the bleed through (including the bleed through at 100% toughness) was low life Zealot play including the talent that let you survive with 1 health felt terrible.

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I think it felt terrible in general.

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