so look… im all for difficulty but theres GOOD difficulty that challenges the player in a way that CAN be overcome through good positioning, tactics, and good mechanical skill to pull it all together but than there is high intensity which firstly, REMOVE IT FROM THE RANDOM AURIC LIST AS A POSSIBILITY… if your going into auric, you shouldnt be able to be hit randomly with a high intensity mission just full stop… if you quick play auric, NO random high intensity…
beyond that, i think it needs to be re-evaluated in a general sense at least for just how intense its allowed to get in terms of enemy spawn desnity because legitimately, me and my team have been hit with 5 snipers, 10 waves of double pox bursters intended to punish poor stamina management while we are getting smacked around by 3 flak rager hordes and a mauler horde mixed in while we keep getting jumped at by muties and dogs, with trappers constantly trying their luck as we have to HOPE that they dont get us with on another note real quick, if a sniper and trapper DONT have a direct line of sight at the player, they SHOULD NOT be able to shoot under the pretense that ya know, their shot is block in a lore sense but in a gameplay sense, if they are shooting you IN A HORDE, its kinda screwed on your part cause often unless your an ogryn, your NOT gonna be able to dodge which is WHY high desinty specialists auric is so much hell i avoid it like the plague cause your GOING to get surrouned so bad that you and your team CANT dodge but you ARE going to be shot by 8 different snipers from a full 360 while another 5 trappers keep taking podshots at your group and catch them cause they cant dodge…
full stop tho back to the point, high intesnity needs a MAJOR rework along with high desnity specialists in maelstrom cause frankly, theres hard and than theres functionally impossible given how broken the resource drain is that if you DONT have a hive scum, veteran, smite psyker, and than your choice of a arc support skitarii with servo skull, arbitrator with infinite voltaic mines, or ogryn with hard crowd control build, your NOT completing it no matter how far you make it especially on some of the worse maps for high intensity…
Yeah auric is there to give additional tempo to damnation, sort of insane to ask not to experience that.
Though Damnation players are truly terrible. I forgot to clip a 3 stooges moment unlocking Auric for Skitarius. A scum was beating on 2 vanguard shields with a psyker laying underneath him in a net, and another skitarius walked up to pick him up while ordering his servo skull on a nearby burster and they all died. I didn’t even have words, but thankfully it was very close to the revive point.
like you all realize they keep changing things and that the spawn rates are constantly being tweaked to try to make things difficult right? and that it used to be a high intesity auric WASNT this ball stomping RIGHT???
Several of us who replied to you in this thread have played Darktide for 1000s of hours, and some began playing in beta or when regular Damnation was the highest difficulty (no HI/LI yet), so I’d say we’re well aware of the changes to spawns and how they were necessary to counter player character power creep introduced with the talent trees.
How are people not bored after 1000s of hours in the same game?
I was a beta tester for this game. And I largely stopped playing 3 months after release. As in I did not experience the “new” crafting system or the talent reworks until I started playing again a month ago.
Nah… most people do not play the same game for thousands of hours. And yes, a game can be good forever, does not mean one “gets anything” for playing it for that long.
Several thousand hours in the same game… you’ve peaked. Move on, play something else. It’s quite literally like eating the same meal every day.
//Also, no game designer is going to design their game around people in that range. Because that quite literally keeps new people from playing the game. Especially not a game that relies on microtransactions to keep funding.