As a wee little lad, I can’t tell you how many hours I spent playing Moonstone, Blaster Master, Mini Machines, Mario, Sonic, Golden Axe, Rygar, Turrican, Ghost n Goblins, Double Dragon for the Neo Geo (emu course), and so on.
The ability to play billions of games with a single click is a fairly recent invention.
We played those game cartridges and floppy discs until they fell apart!
Yes, Auric enforces High Intensity. That’s what it does. Auric IS High Intensity. And I like the chaos and constant adrenaline it provides.
Play normal Damnations if you have such a problem with it. I thrive in the environment.
Video games are something I grew up with ever since I was 3 years old (apparently I almost beat portal 1 as a toddler) and my tastes in them have evolved over time. There are lots of good games that I pour hundreds of hours into, but the same reason I have nearly 1.3k hours in Darktide is the same reason people have 8,000 hours in TF2 - there’s an endless skill ceiling and room to express your skill. Nothing’s quite as satisfying as being amazing at something and showing off.
That’s also about five thousand needles filled with sus substances stuck in an a** .
I’m not so young that I do not remember those times. Hell, I went to level design school with a dev on this game fifteen years ago. And I was not a spring chicken then either.
But even back in those days I had other things to do than spend thousands of hours in the same game… hundreds of hours, sure.
God awful. I eat the same thing for a week I do not want to see it in three months. And I do like rice and broccoli… not every day though.
Are you sure? According to kuli’s guide, most enemies seem to have the same health pool in both difficulties, and he generally checks the source code to get his info.
arm/shoulder area for the ass has nerves that could be damaged by the needle.
rule #2 you never buy juice at the gym, get a “friend” at a pharmacy instead
2 1/2 years 4x rice and turkey a day (not counting the other stuff to get above calorie threshold), sometimes with the help of mineral water and a blender for its dry as fugg.
this and everything longer than 1 minute for nutrition intake is time wasted not training
100% agree. The current implementation of “difficulty” is chaos, and that is imo just bad game design. Anyone can throw more stuff into the mixer and make it harder, good game design is deliberate.