i dont need to, i already gave the numbers i wanted with 2-2.5 and maintaining 1-1.5 for allies.
You still haven’t addressed any of the practical gameplay. all you keep saying is infinite ammo, which again isn’t really an issue if it was only for veteran.
”Mo ammo bad” 0 context.
Also why in Emperor’s name would you bring up counter-strike, you get like 3-4 mags in a competitive PvE setting? so irrelevant
again, even if you had unlimited reloads, you are still playing the game as is with melee, managing overheat. what do you not understand? have you never played a high difficulty match or something?
For someone who tells others to think about it, you are not thinking about it at all. and just going Mo ammo bad AGAIN. You should take your own advice, stop being a little cry baby that you can’t argue the points.
Still reloading
Still playing around overheat
Still playing melee
I’m talking about ammo replenishing it back at a massive rate, numb nuts. You literally print ammo out of thin air with the aura. Do you even understand how it works? What I’m saying is that if you don’t even need to pick up ammo & you can spam OP ranged weapons, that’s complete horsesht. You even know it’s horsesht too. Stop acting stupid. Everybody knows it was OP before. Like we want to go back to something that makes the game a walking simulator. This is a you problem if you cannot conserve ammo or pick up ammo. Nobody else’s fault but yours. Who gives a rats @ss about difficulty… I’m talking about in generalized sense. It’s literal nonsense.
Absolutely not. Veteran having the capability to invalidate ammo boxes for themselves is a non-issue.
By stating that it is OP would mean that your gameplay would be 100% ranged and nothing else which makes no sense in darktide especially in higher difficulty.
Melee by far is the superior option while using ranged to suppress gun patrols and taking out ranged specialists.
You don’t even know how I play yet you assume again.
I know how to play the game, why do you think I keep saying 80% melee 20% ranged?
With all the patches and changes to Enemy HP, Armor, Spawn rates buffing survivalist aura is 100% fine. If you wanna gate keep an entire play style out of being in the game for 1 class I understand. I will simply disagree.
With Surv buffs:
You are still playing melee
You are still managing overheat if you bring it
You are still reloading
If anything you allow other players to pick up ammo boxes instead of having it yourself.
It isn’t rage bait. I provide standard gameplay and difficulty with contexts where situations are most likely to occur in the average auric+.
I also encourage people to think about those situations and then think about the survivalist aura buff of 2% or 2.5% for self and maintaining 1% or 1.5% for other teammates in aura.
guy… literally like 99% of the comments agree that it was op, pre nerfs. just admit youre bad at ammo conservation and most likely walking past every ammo pick up aimlessly. i think its clear by now that some people just want op stuff in the game and will complain about nerfs when theyre justified. sorry buddy, too bad, so sad.
Again it isn’t hard to maintain ammo just play melee 80%, ranged 20%. lol
But also again- what is the problem if ammo is already easy to maintain on a more melee oriented playstyle? the whole game is built around you playing hybrid combat anyway.
I’m asking for enabling more ranged focus builds to shift up from the 80m-20r to maybe 60m-40r
I don’t understand why you can’t argue any of the points. lmao
Because people have already dunked on your buns dude in previous comments. i dont need to do it lol ive been reading the thread and its just brutal. their points are pretty reasonable against your proposition. also, chorus zealot got nerfed too and i agree with that, what youre wanting is just stupid to say the least. it makes things too easy
those two groups of people are the same. if everything is just buffed to overpowered levels, variety is diminished as unique builds/skills/playstyles do not have distinct advantages and disadvantages. you need both to give spice to the countless hours of play in a game like this
I feel that the cooldown on survivalist is too long. If they wanted to prevent getting ammo back from multiple elites/specials being blapped by a single attack, 2-3 seconds of cooldown would have been sufficient.
Compounded with that is that since the aura returns ammo based on reserve, not total ammo, the stronger weapons that usually have a lower reserve were already balanced against the ammo return so both the CD and % changes adversely affected them more as well.
Also the change to the aura tracking partial ammo instead of always rounding up is way more adversely affecting weapons that use multiple units of ammo per shot.
One or two of the changes would have been enough, but Fatshark went whole hog and broke the shins after kneecapping the aura already anyway.
One massive omission from ammo replenishment in general are melee blessings or effects that restore ammo, they haven’t had those since VT1. Rewarding melee with a tangible effect of being able to shoot a bit more should be one of the ways to balance the whole melee/ranged ratio, I don’t know why they’ve shied away from it completely. Heck, even changing Survivalist to give its release values of ammo return on melee kill would curb some of the issues it had.
I already said the lucius lasgun has a different problem, which is that of cleave and not enough of it. deadshot surgical and weight are fantastic.
I also already said lasguns have the best ammo economy in the game.
This leaves bullet projectiles in the dust. But at the same time yes, if you just play normally 80-20 melee ranged its fine. I’m asking for more fun in ranged heavy gameplay.