But it seems your intern slipped their grubby finger and locked these two conditions to, respectively, high and low intensity. Oh, and by the way, entire last week was Hunting Grounds, so having that modifier in the rotation once more is not very interesting.
Shaking my head, FS, shaking my head.
I don’t understand why conditions are not totally random…
You see, Fatshark doesn’t just use randomness. They use randomness in ways that will be most unfun. Crafting? Random as grut, roll that dice and weep, baby. Conditions? Random but stay the same for days and/or weeks at a time, no fun allowed.