So what’s the purpose of releasing a new modifier IF WE NEVER SEE IT. I’m talking about elite resistance. I’ve only ever heard it be in rotation when it initially got released and nevermore.
Also what’s the reason you guys have this obvious disgusting fetish with poxhounds? It’s almost always on the board and has been on the board the longest out of any other unique modifier. We get people like animals but I think you guys must be into the wrong kind of love to have it be this intertwined in your game…
The poxhound (trash)modifier is boring and CLEARLY promotes boring tactics of sitting in a doorway and swinging your weapon for 5 minutes; or just sitting in a corridor shooting in a straight line… because if you don’t you or your team will get dogged and the dogs will stay ontop of you forever no matter what unless they get staggered. It’s almost like you want this game to be boring.
Lastly where the f*** is my T5 high shock troop gauntlets. I’m tired of seeing STGs on Seditions and Uprising. Can’t you just make it so we can create our own missions or something??? Atleast DRG is better with this.
Well they broke it because it messes with the difficulty setting and rewards scaling. Can’t have materials for playing not damnation, that was fixed faster than shirtless. So the boring mod that may as well not exist (no, giving a Crusher 50% more HP but taking 3/4s of the Crushers away isn’t a game mode) went away. All of the people like me who assumed the word ‘elite’ had something to do with that variety of enemy and the mode could be something like VT2’s Vanguard doing the John Travolta.
They don’t see the mission board as an issue from their end because they don’t interact with it like a normal player would. Need a specific mission at a particular difficulty with certain modifiers? Load it up via the dev tools. If they had to wait for it to pop up on the mission board to be able to test or run it then it would have been changed immediately.