I just finished a LOW intensity mission (the one where at the end you have to align the parabolic disc) that had swaths of heavy gunners from the beginning to the end.
It spawned a Demonhost before the bridge, a Nargul Beast at the end of the bridge, 4 minutes after the NB a Plague Ogryn appeared, then it was another Demonhost with a sniper that kept walking around it, and a continuos torrent of disablers up until the final arena where the amount of gunners was innumerable and we risked a wipe 3 times.
EDIT: I just did the same mission without modifiers and had 0 monstrosities, 0 demonhosts, far less gunners, and far less disablersâŚ
did you check it in-game? because iâve had a few missions where i would join a specific mission, and for some reason get sent to a different version of that mission with different modifiers and only noticed because i paused and checked for that out of annoyance.
We were drowning in meds and ammo before to the point of making the game trivial. I welcome these changes. The missions are more fun now. The crafting is still garbage, and my gear blows, but I canât be arsed to make better.
I play like maybe 10-20 games a week of the sweatiest content I can find and before the update I would clear 80% of my hiint stg.
Now itâs like 20%
For me this is great and I donât want it ever swapped back.
That said if itâs like that for all difficulties itâs probably not good for people playing for the first time and leveling up.
It is like that starting at diff 4, and irrespective of modiers. Granted, not every time.
I just had a very entertaining (because the team was very good and synergistic) Heresy mission (the train assassination one) where after a blob of gunners, shotgunners and shooters coming down the stairs, there was a conga line of 15+ shotgunners forming a human centipede running down the stairs, then one of them fired a single shot before they all decided theyâd rather engage in melee.
Also seen a low intensity hunting ground mission with barely any hounds, but in one section about 5% of enemies were tox flamers and outside of a horde there were basically no non-ranged enemies.
I dunno, over the course of a mission or 2, the average is quite ok, probably more so on 5 than 4, but within a map section, it is frequently ridiculously absurd.
5+ of the same special, at once, feels less like itâs supposed to be difficult and more like the AI director gut hung up on something. Just like specials spawning in the open 10 meters from you is not any more difficult than if they spawned behind the next pillar, but it still feels off. I can live with it, but it leaves a rather large gap between diff 3 and 4, and I assume for a lot of players that is a big deal.
@FatsharkCatfish is this intended? Have you guys ramped up T4/5 way too much for most people. Progression is fine but it should be an even curve up. Itâs good that Auric and Maelstrom exists for the more hard core people but as is lots of missions are failing, wasting peoples time and turning people off. Was this FS intent?
All i see, the game was very fun, the game isnât any more because medium difficulty are just insane. Even with a team on a vocal and not to bad players, we won only 5 missions in a day of game. Thatâs just not funy at all.
Auric is definetly easier than non-auric, simply because youâll find more competent teammates on average.
Youâll have more modifiers, but the director screws everything up anyway and I have experience multiple low intensity maps being way more difficult than high intensity Shock Troop ones.
I thought I was somehow accidentally playing Auric today. Multiple waves of mutants, hounds, bursters, trappers and flamers all converging whilst youâre fighting a Monstrocity. Last match this happened on was Malice as I was helping a friend level. MALICE! We died in a room with a horde, at least two flamers, 3+ mutants and several hounds, a Chaos Spawn, and the odd Burster enlivening proceedings with lots of green and red everywhere. It was brutal and came on top of multiple defeats at Heresy and few successes.
Whatever has been changed is not just affecting Heresy and Damnation, and even though I was on my high-power level Veteran, I took damage like crazy; even when trying to keep toughness up with Voice of Command and marking for Focus Target! it was not enough.
I hope they review the changes and tweak it promptly, because Iâve gone from happily romping through Heresy and having a good giggle to getting wrecked along with the team effectively overnight.
No itâs not - want challenge? Go auric. Making non auric games harder was uncalled for and reduces fun for all those who donât play for challenge alone. Which are more people than you might think.
And with anything but damnation barely giving any ressources you can keep your âgo maliceâ advices to yourself thank you.
Personally, it feels like the specials are more common now than even the poxwalkers are at this point. And thatâs even without mission modifiers like STG or Hi-Int.